Colby, Rebekah Shultz
Rhetoric/Composition/Play through Video Games
1. Introduction: Rhetoric/Composition/Play through Video Games
Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
Part I. Play
2. The Game of Facebook and the End(s) of Writing Pedagogy
John Alberti
3. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games
Nate Garrelts
4. Who Are You Here? The Avatar and the Other in Video Game Avatars
Katherine Warren
5. Developing and Extending Gaming Pedagogy: Designing a Course as Game
Justin Hodgson
Part II. Composition
6. On Second Thought …
Mark Mullen
7. Ludic Snags
Matthew S. S. Johnson, Richard Colby
8. Metaphor, Writer’s Block, and
Benjamin Miller
9. Drag and Drop: Teaching Our Students Things We Don’t Already Know
Danielle LaVaque-Manty
10. Gender and Gaming in a First-Year Writing Class
Rebekah Shultz Colby
Part III. Rhetoric
11. Exploitationware
Ian Bogost
12. Techne as Play: Three Interstices
James Schirmer
13. What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Role-Playing, and Fandom in
Lee Sherlock
14. Grammar Interventions in Gaming Forums: Intersections of Academic and Nonacademic Standards
Larry Beason
15. Mr. Moo’s First RPG: Rules, Discussion, and the Instructional Implications of Collective Intelligence on the Open Web
Trevor Owens
Avainsanat: Popular Science, Popular Science in Education, Sociology, general, Anthropology, Assessment, Testing and Evaluation, Teaching and Teacher Education, Media Studies
- Toimittaja
- Colby, Rebekah Shultz
- Colby, Richard
- Johnson, Matthew S. S.
- Julkaisija
- Springer
- Julkaisuvuosi
- 2013
- Kieli
- en
- Painos
- 1
- Sarja
- Palgrave Macmillan’s Digital Education and Learning
- Sivumäärä
- 258 sivua
- Kategoriat
- Eksaktit luonnontieteet
- Tekniikka, energia, liikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9781137307675
- Painetun ISBN
- 978-1-349-45562-1