Sisäänkirjautuminen

Kapp, Karl M.

Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers

Kapp, Karl M. - Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers, e-kirja

52,80€

E-kirja, PDF, Adobe DRM-suojattu
ISBN: 9780787995669
DRM-rajoitukset

Tulostus77 sivua ja lisä sivu kertyy joka 10. tunti, ylärajana 77 sivua
Kopioi leikepöydälle13 poimintoa

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Avainsanat: BUSINESS & ECONOMICS / Training BUS066000

Tekijä(t)
Julkaisija
John Wiley and Sons, Inc.
Julkaisuvuosi
2007
Kieli
en
Painos
1
Sivumäärä
256 sivua
Kategoria
Talous
Tiedostomuoto
E-kirja
eISBN (PDF)
9780787995669
Painetun ISBN
9780787986544

Samankaltaisia e-kirjoja