Govil-Pai, Shalini
Principles of Computer Graphics
Section 1.The Basics
1. From Pixels to Shapes
2. Making Them Move
3. Pixels, Images and Image Files
4. Let The Games Begin
Section 2.It’s 3D Time!
5. 3D Modeling
6. Rendering: Shading and Lighting
7. Advanced Techniques
8. And Finally, Introducing Maya
Section 3.Making Them Move
9. Animation
10. Viewpoint Animation
11. Lights, Camera, Action!
DRM-restrictions
Printing: not available
Clipboard copying: not available
Avainsanat: COMPUTERS / Computer Science COM014000
- Tekijä(t)
- Govil-Pai, Shalini
- Julkaisija
- Springer
- Julkaisuvuosi
- 2005
- Kieli
- en
- Painos
- 1
- Kategoria
- Tietotekniikka, tietoliikenne
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9780387254791