Jahn-Sudmann, Andreas
Computer Games as a Sociocultural Phenomenon
Part I. Game Design and Aesthetics
1. The Aesthetic Vocabulary of Video Games
Joost Dreunen
2. Can Games Get Real? A Closer Look at ‘Documentary’ Digital Games
Ian Bogost, Cindy Poremba
3. Emotional Design of Computer Games and Fiction Films
Doris C. Rusch
4. ‘Applied Game Theory’: Innovation, Diversity, Experimentation in Contemporary Game Design
Henry Jenkins, Kurt Squire
Part II. Space and Time
5. There and Back Again: Reuse, Signifiers and Consistency in Created Game Spaces
Peter Berger
6. Another Bricolage in the Wall: Deleuze and Teenage Alienation
Jeffrey P. Cain
Part III. War and Violence
7. Programming Violence: Language and the Making of Interactive Media
Claudia Herbst
8. Impotence and Agency: Computer Games as a Post-9/11 Battlefield
Henry Lowood
9. S(t)imulating War: From Early Films to Military Games
Daphnée Rentfrow
Part IV. Ethics and Morality
10. Player in Fabula: Ethics of Interaction as Semiotic Negotiation Between Authorship and Readership
Massimo Maietti
11. ‘Moral Management’: Dealing with Moral Concerns to Maintain Enjoyment of Violent Video Games
Christoph Klimmt, Hannah Schmid, Andreas Nosper, Tilo Hartmann, Peter Vorderer
12. Beyond Good and Evil: The Inhuman Ethics of
Will Slocombe
Part V. Politics and Ideology
13. Preconscious Apocalypse: The Failure of Capitalism in Computer Games
Sven O. Cavalcanti
14. Borders and Bodies in
Nowell Marshall
15. Anti-PC Games: Exploring Articulations of the Politically Incorrect in
Andreas Jahn-Sudmann, Ralf Stockmann
16. Strip — Shift — Impose — Recycle — Overload — Spill — Breakout — Abuse. Artists’ (Mis-)Appropriations of Shooter Games
Maia Engeli
Part VI. Computer Game Play(ers) and Cultural Identities
17. Presence-Play: The Hauntology of the Computer Game
Dean Lockwood, Tony Richards
18. Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
Dean Chan
19. Teenage Girls ‘Play House’: The Cyber-drama of
Lynda Dyson
Avainsanat: Cultural and Media Studies, Media Studies, Regional and Cultural Studies, Social Theory, Anthropology, Engineering, general, Cultural Studies
- Toimittaja
- Jahn-Sudmann, Andreas
- Stockmann, Ralf
- Julkaisija
- Springer
- Julkaisuvuosi
- 2008
- Kieli
- en
- Painos
- 1
- Sivumäärä
- 248 sivua
- Kategoria
- Taide, taidehistoria
- Tiedostomuoto
- E-kirja
- eISBN (PDF)
- 9780230583306
- Painetun ISBN
- 978-1-349-36093-2