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Rivas, Homero - Digital Health, ebook

Digital Health

Rivas, Homero

190,95€

How Serious Games Will Improve Healthcare
Maurits Graafland, Marlies Schijven
11. Drones in Healthcare
Sharon Wulfovich, Homero Rivas, Pedro Matabuena
12. Digital Health and Obesity: How Technology Could Be the Culprit and Solution for Obesity
Matthew

Jahn-Sudmann, Andreas - Computer Games as a Sociocultural Phenomenon, ebook

Computer Games as a Sociocultural Phenomenon

Jahn-Sudmann, Andreas

122,65€

Can Games Get Real? A Closer Look at ‘Documentary’ Digital Games
Ian Bogost, Cindy Poremba
3. Emotional Design of Computer Games and Fiction Films
Doris C. Rusch
4. ‘Applied Game Theory’: Innovation, Diversity, Experimentation in Contemporary

Cai, Yiyu - Simulation and Serious Games for Education, ebook

Simulation and Serious Games for Education

Cai, Yiyu

136,40€

Empowering Vocational Math Teachers by Using Digital Learning Material (DLM) with Workplace Assignments
Diana Zwart, Johannes E. H. Luit, Sui Lin Goei
7. The Odyssey Game
Jaap Molen, Henk Wildeman, Sui Lin Goei, Alvin Sebastian Hoo
8. Social Development

Peterson, Mark - Computer Games and Language Learning, ebook

Computer Games and Language Learning

Peterson, Mark

85,85€

Computer Games: Definitions, Theories, Elements, and Genres
Mark Peterson
3. Computer Games and Learning
Mark Peterson
4. Computer Games and Language Learning: Theoretical Rationales
Mark Peterson
5. Early

Colby, Rebekah Shultz - Rhetoric/Composition/Play through Video Games, ebook

Rhetoric/Composition/Play through Video Games

Colby, Rebekah Shultz

98,10€

Table of contents
1. Introduction: Rhetoric/Composition/Play through Video Games
Richard Colby, Matthew S. S. Johnson, Rebekah Shultz Colby
Part I. Play
2. The Game of Facebook and the End(s) of Writing Pedagogy
John Alberti
3. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games
Nate

Kempshall, Chris - The First World War in Computer Games, ebook

The First World War in Computer Games

Kempshall, Chris

73,60€

‘You Provide the Pixels and I’ll Provide the War’ — Computer Games, Cinema and Narrative
Chris Kempshall
3. ‘Good God, Did We Really Send Players to Fight in That?’ — Landscape and Chronology in First World War Games
Chris Kempshall
4.