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Agius, Harry - Handbook of Digital Games, ebook

Handbook of Digital Games

Agius, Harry

From 145,75€

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into

Ma, Minhua - Serious Games and Edutainment Applications, ebook

Serious Games and Edutainment Applications

Ma, Minhua

312,35€

Games for Music Education
3. Designing Music Games and Mobile Apps for Early Music Learning
Szu-Ming Chung, Chun-Tsai Wu
4. Shake and Create: Reappropriating Video Game Technologies for the Enactive Learning of Music

Bernhaupt, Regina - Evaluating User Experience in Games, ebook

Evaluating User Experience in Games

Bernhaupt, Regina

87,95€

Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games
Koeffel Christina, Hochleitner Wolfgang, Leitner Jakob, Haller Michael, Geven Arjan, Tscheligi Manfred

Jackson, Wallace - Pro Java 9 Games Development, ebook

Pro Java 9 Games Development

Jackson, Wallace

45,85€

Table of contents
1. The Different Faces of Java: Create a Java 9 Development Workstation
Wallace Jackson
2. An Introduction to Content Creation: 2D New Media Asset Fundamentals
Wallace Jackson
3. Advanced 3D Content Rendering: 3D Asset Concepts and Principles
Wallace Jackson
4. An Introduction to

Linnhoff-Popien, Claudia - Digital Marketplaces Unleashed, ebook

Digital Marketplaces Unleashed

Linnhoff-Popien, Claudia

118,65€

Preface: Digital Society? The Great Transformation21
Fredmund Malik
3. Preface: New Computing in Digital Marketplaces Unleashed
Florian Leibert
Part II. Introduction
4. Welcome to the Age of Spontaneous Business

McKinley, Michael - The Game Artist's Guide to Maya, ebook

The Game Artist's Guide to Maya

McKinley, Michael

35,20€

You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry.

Magnenat-Thalmann, Nadia - Handbook of Virtual Humans, ebook

Handbook of Virtual Humans

Magnenat-Thalmann, Nadia

118,80€

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation,