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Agius, Harry - Handbook of Digital Games, ebook

Handbook of Digital Games

Agius, Harry

From 145,75€

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into

Kirkpatrick, Graeme - Computer Games and the Social Imaginary, ebook

Computer Games and the Social Imaginary

Kirkpatrick, Graeme

22,35€

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.
Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games

Karatzogianni, Athina - The Digital Transformation of the Public Sphere, ebook

The Digital Transformation of the Public Sphere

Karatzogianni, Athina

110,35€

Introduction: The Digital Transformation of the Public Sphere
Athina Karatzogianni, Dennis Nguyen, Elisa Serafinelli
Part I. Theorising Migration, Crisis, Culture and Conflict in the Digital Public Sphere
2. The Public Sphere: Migration of Normative Principles

Becker, Katrin - Choosing and Using Digital Games in the Classroom, ebook

Choosing and Using Digital Games in the Classroom

Becker, Katrin

109,10€

Table of contents
Part I. Context
1. What Is It About Games?
Katrin Becker
2. Digital Game-Based Learning: Learning with Games
Katrin Becker
3. Digital Game Pedagogy: Teaching with Games
Katrin Becker
Part II. Choosing Games
4. Commercial Off-the-Shelf Games (COTS)
Katrin Becker
5. A

Karpouzis, Kostas - Emotion in Games, ebook

Emotion in Games

Karpouzis, Kostas

190,95€

Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments
Szymon Fiałek, Fotis Liarokapis
7. Psychophysiology in Games
Georgios N. Yannakakis, Hector P. Martinez, Maurizio Garbarino
8. Emotion and Attitude Modeling