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Thiagarajan, Sivasailam - Thiagi's 100 Favorite Games, ebook

Thiagi's 100 Favorite Games

Thiagarajan, Sivasailam

63,25€

This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative,

Sugar, Steve - Games That Boost Performance, ebook

Games That Boost Performance

Sugar, Steve

59,50€

Boost individual and team performance with this indispensable guide!
From one of the worlds foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning

Blohm, Judith - The NASAGA Training Activity Book, ebook

The NASAGA Training Activity Book

Blohm, Judith

38,30€

With contributions from experts in the field, this important volume includes fifty ready-to-use activities spanning a variety of training topics: communication, conflict management, creativity, team-building, decision-making, problem-solving, customer service, and sales and marketing. Each

Biech, Elaine - The Book of Road-Tested Activities, ebook

The Book of Road-Tested Activities

Biech, Elaine

49,60€

Training legend Elaine Biech oversees this edited collection of classic activities and games created by stalwarts of the learning community and used successfully for years by professional, front-line trainers. Spanning all types of activities—icebreakers,

Silberman, Melvin L. - The Handbook of Experiential Learning, ebook

The Handbook of Experiential Learning

Silberman, Melvin L.

115,05€

The handbook covers a broad range of experiential learning methods including: Games and simulations Action learning Role-play and Improv Story-telling Adventure activity Reflective practice Creative play
It also describes the use of experiential learning in topics

Horton, William - e-Learning by Design, ebook

e-Learning by Design

Horton, William

64,50€

The book helps instructors build customized e-learning programs from scratch—building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations;