Search "Training Game Development"

Thiagarajan, Sivasailam - Thiagi's 100 Favorite Games, ebook

Thiagi's 100 Favorite Games

Thiagarajan, Sivasailam


This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative,

Sugar, Steve - Games That Boost Performance, ebook

Games That Boost Performance

Sugar, Steve


Boost individual and team performance with this indispensable guide!
From one of the worlds foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning

Blohm, Judith - The NASAGA Training Activity Book, ebook

The NASAGA Training Activity Book

Blohm, Judith


With contributions from experts in the field, this important volume includes fifty ready-to-use activities spanning a variety of training topics: communication, conflict management, creativity, team-building, decision-making, problem-solving, customer service, and sales and marketing. Each

Biech, Elaine - The Book of Road-Tested Activities, ebook

The Book of Road-Tested Activities

Biech, Elaine


Training legend Elaine Biech oversees this edited collection of classic activities and games created by stalwarts of the learning community and used successfully for years by professional, front-line trainers. Spanning all types of activities—icebreakers,

Silberman, Melvin L. - The Handbook of Experiential Learning, ebook

The Handbook of Experiential Learning

Silberman, Melvin L.


The handbook covers a broad range of experiential learning methods including: Games and simulations Action learning Role-play and Improv Story-telling Adventure activity Reflective practice Creative play
It also describes the use of experiential learning in topics

Horton, William - e-Learning by Design, ebook

e-Learning by Design

Horton, William


The book helps instructors build customized e-learning programs from scratch—building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations;