Dede, Chris
Virtual, Augmented, and Mixed Realities in Education
1. Introduction: Virtual, Augmented, and Mixed Realities in Education
Christopher J. Dede, Jeffrey Jacobson, John Richards
Part I. Frameworks for the Design and Implementation of Immersive Learning
2. Implicit Learning Through Embodiment in Immersive Virtual Reality
Mel Slater
3. Authenticity in Immersive Design for Education
Jeffrey Jacobson
4. The Immersive Power of Social Interaction
Nicole C. Krämer
5. Assessment for Learning in Immersive Environments
Valerie Shute, Seyedahmad Rahimi, Benjamin Emihovich
6. Infrastructures for Immersive Media in the Classroom
John Richards
7. The Potentials and Trends of Virtual Reality in Education
Dejian Liu, Kaushal Kumar Bhagat, Yuan Gao, Ting-Wen Chang, Ronghuai Huang
Part II. Case Studies of Immersive Learning
8. Virtual Reality as an Immersive Medium for Authentic Simulations
Chris Dede, Tina A. Grotzer, Amy Kamarainen, Shari J. Metcalf
9. Systems to Support Co-creative Collaboration in Mixed-Reality Environments
Michael Robert Gardner, Warren W. Sheaffer
10. Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning
Eric Klopfer
11. Embodied Education in Mixed and Mediated Realties
Mina C. Johnson-Glenberg
12. Preparing Students for Future Learning with Mixed Reality Interfaces
Bertrand Schneider
13. Conclusion—Strategic Planning for R&D on Immersive Learning
Christopher J. Dede, John Richards
Keywords: Education, Educational Technology, Computers and Education, Learning & Instruction
- Editor
- Dede, Chris
- Huang, Ronghuai
- Liu, Dejian
- Richards, John
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 1
- Series
- Smart Computing and Intelligence
- Page amount
- 8 pages
- Category
- Upbringing, Education
- Format
- Ebook
- eISBN (PDF)
- 9789811054907
- Printed ISBN
- 978-981-10-5489-1