Nijholt, Anton
Playable Cities
1. Towards Playful and Playable Cities
Anton Nijholt
Part I. Games for Playful Urban Design
2. Games as Strong Concepts for City-Making
Ben Schouten, Gabriele Ferri, Michiel Lange, Karel Millenaar
3. Engaging with the Smart City Through Urban Data Games
Annika Wolff, Alan-Miguel Valdez, Matthew Barker, Stephen Potter, Daniel Gooch, Emilie Giles, John Miles
4. Size and Shape of the Playing Field: Research Through Game Design Approach
Viktor Bedö
5. Game Engines for Urban Exploration: Bridging Science Narrative for Broader Participants
Verina Cristie, Matthias Berger
Part II. Design of Urban and Pervasive Games
6. Squaring the (Magic) Circle: A Brief Definition and History of Pervasive Games
Eddie Duggan
7. Mapping the Beach Beneath the Street: Digital Cartography for the Playable City
Paul Coulton, Jonny Huck, Adrian Gradinar, Lara Salinas
8. Creating Shared Encounters Through Fixed and Movable Interfaces
Patrick Tobias Fischer, Eva Hornecker
Part III. Design for Playful Public Spaces
9. The City as Canvas for Change: Grassroots Organisations’ Creative Playing with Bogota
Leonardo Parra-Agudelo, Jaz Hee-jeong Choi, Marcus Foth
10. Designing ICT for Thirdplaceness
Vinicius Ferreira, Junia Anacleto, Andre Bueno
11. Mischief Humor in Smart and Playable Cities
Anton Nijholt
Keywords: Engineering, Computational Intelligence, User Interfaces and Human Computer Interaction, Mathematical Applications in Computer Science, Urban Studies/Sociology
- Editor
- Nijholt, Anton
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 1
- Series
- Gaming Media and Social Effects
- Page amount
- 10 pages
- Category
- Technology, Energy, Traffic
- Format
- Ebook
- eISBN (PDF)
- 9789811019623
- Printed ISBN
- 978-981-10-1961-6