Schouten, Ben

Games for Health

Schouten, Ben - Games for Health, ebook


Ebook, PDF with Adobe DRM
ISBN: 9783658028978
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Table of contents

1. A Serious Game to Inform about HIV Prevention: HInVaders, a Case Study
Stefania Artioli, Riccardo Berta, Alessandro Gloria, Andrea Pomicino, Nicola Secco

2. From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.
Bonnechère B., Sholukha V., Moiseev F., Rooze M., Van Sint S.

3. Fear and Happiness in "Re-Mission": Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception
Georges E. Khalil

4. Bias Blaster – Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced gameflow
Bard O. Wartena, Hylke W. Dijk

5. Attributing Design Decisions in the Evaluation of Game- Based Health Interventions
E.P. Braad, J. Folkerts, N. Jonker

6. Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health
Alasdair G Thin, Giusy Fiucci, Angelo Marco Luccini, Michel Rudnianski, Rosa García Sánchez, Jannicke Baalsrud Hauge

7. IGER: A Game Engine Specifically Tailored to Rehabilitation
Michele Pirovano, Pier Luca Lanzi, Renato Mainetti, Nunzio Alberto Borghese

8. Designing Games for Children with Cerebral Palsy
Kristín Guðmundsdóttir, Astrid Lilja Wille, Alexandru Savu

9. The Core Mechanic in Battlefood: A Design Journey
Josh Whitkin

10. Using Vitruvius as a Framework for Applied Game Design
Micah Hrehovcsik, Lies Roessel

11. ‘What Remains?’: A Persuasive Story Telling Game
Alessia Cadamuro, Valentijn Visch

12. Serious game based on Clinical cases: A multidisciplinary Approaach for Self-assesssment in Dental Education
Céline Brunot-Gohin, Alexandre Augeard, André Aoun, Jean-Yves Plantec

13. A serious game to improve situation awareness in laparoscopic surgery
Maurits Graafland, Marlies P. Schijven

14. Patient follow-up using Serious Games. A feasibility study on low back pain patients.
Bonnechére B., Jansen B., Omelina L., Da Silva L., Mouraux D., Rooze M., Van Sint S.

15. Designing Kinect games to train motor skills for mixed ability players
Koen Greef, Erik D. der Spek, Tilde Bekker

16. Gaming at the dentist's – serious game design for pain and discomfort distraction
Rafael Bidarra, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, Ioanna Tziouvara

17. A Taxonomy of Serious Games for Dementia
Simon McCallum, Costas Boletsis

18. BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation
J. F. López, J. Muñoz, O. Henao, J. F. Villada

19. Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility
Agali Mert, Rudolf Buirma, Justin Luijk, Gor Melkonian, Joeri Pels, Eric Vermetten

20. DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers
Lieven Audenaeren, Véronique Celis, Vero Abeele, Luc Geurts, Jelle Husson, Pol Ghesquière, Jan Wouters, Leen Loyez, Ann Goeleven

21. Playfully Conquering Performance Anxiety
Ralf Schmidt, Patrick Eifler, Maic Masuch, Vero Abeele

22. Evidence-based psycholinguistic principles to remediate reading problems applied in the playful app Letterprins: A perspective of quality of healthcare on learning to read.
Esther G. Steenbeek-Planting, Mirella Boot, Jan C. de Boer, Marco Ven, Nicole M. Swart, Dimme Hout

23. An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment
R.J.W. Sluis-Thiescheffer, R. Tieben, J. Sturm, M.M. Bekker, B. Schouten

Keywords: Computer Science, Health Informatics, User Interfaces and Human Computer Interaction, Multimedia Information Systems, Health Informatics

Publication year
Page amount
11 pages
Information Technology, Telecommunications

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