Ronfard, Rémi
Image and Geometry Processing for 3-D Cinematography
1. Image and Geometry Processing for 3-D Cinematography: An Introduction
Rémi Ronfard, Gabriel Taubin
2. Stereoscopic Cinema
Frédéric Devernay, Paul Beardsley
3. Free-Viewpoint Television
Masayuki Tanimoto
4. Free-Viewpoint Video for TV Sport Production
Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, Graham Thomas
5. Challenges for Multi-View Video Capture
Bennett Wilburn
6. Performance Capture from Multi-View Video
Christian Theobalt, Edilson Aguiar, Carsten Stoll, Hans-Peter Seidel, Sebastian Thrun
7. Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration
Yasutaka Furukawa, Jean Ponce
8. Cell-Based 3D Video Capture Method with Active Cameras
Tatsuhisa Yamaguchi, Hiromasa Yoshimoto, Takashi Matsuyama
9. Dense 3D Motion Capture from Synchronized Video Streams
Yasutaka Furukawa, Jean Ponce
10. Wavelet-Based Inverse Light and Reflectance from Images of a Known Object
Dana Cobzas, Cameron Upright, Martin Jagersand
11. 3-D Lighting Environment Estimation with Shading and Shadows
Takeshi Takai, Susumu Iino, Atsuto Maki, Takashi Matsuyama
12. 3-D Cinematography with Approximate or No Geometry
Martin Eisemann, Timo Stich, Marcus Magnor
13. View Dependent Texturing Using a Linear Basis
Martin Jagersand, Neil Birkbeck, Dana Cobzas
Keywords: Mathematics, Mathematics, general, Artificial Intelligence (incl. Robotics), Optics and Electrodynamics
- Author(s)
- Ronfard, Rémi
- Taubin, Gabriel
- Publisher
- Springer
- Publication year
- 2010
- Language
- en
- Edition
- 1
- Series
- Geometry and Computing
- Page amount
- 10 pages
- Category
- Natural Sciences
- Format
- Ebook
- eISBN (PDF)
- 9783642123924