Aguiar, Edilson
Animation and Performance Capture Using Digitized Models
1. Introduction
Edilson Aguiar
2. Preliminary Techniques
Edilson Aguiar
3. Interactive Shape Deformation and Editing Methods
Edilson Aguiar
4. Recording Studio: Data Acquisition and Data Processing
Edilson Aguiar
5. Problem Statement and Preliminaries
Edilson Aguiar
6. Poisson-Based Skeleton-Less Character Animation
Edilson Aguiar
7. Laplacian-Based Skeleton-Less Character Animation
Edilson Aguiar
8. Problem Statement and Preliminaries
Edilson Aguiar
9. Video-Based Tracking of Scanned Humans
Edilson Aguiar
10. Feature Tracking for Mesh-Based Performance Capture
Edilson Aguiar
11. Video-Based Performance Capture
Edilson Aguiar
12. High-Quality 3D Videos
Edilson Aguiar
13. Problem Statement and Preliminaries
Edilson Aguiar
14. Reconstructing Fully-Rigged Characters
Edilson Aguiar
15. Designing Non-photorealistic Animation Collages
Edilson Aguiar
16. Conclusions
Edilson Aguiar
Keywords: Computer Science, Computer Graphics, Computer Imaging, Vision, Pattern Recognition and Graphics, Image Processing and Computer Vision, Computer Applications
- Author(s)
- Aguiar, Edilson
- Publisher
- Springer
- Publication year
- 2010
- Language
- en
- Edition
- 1
- Series
- Cognitive Systems Monographs
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9783642103162