Ronchi, Alfredo M.
eCulture
I. Cultural Content and the Information Society
1. Digital Content
2. e-Society and the Social Divide
3. Quality Content
4. Digital Content and Creativity
5. Cultural Content
6. Digital Communication: the Role of Context
7. Cultural Diversity and Cultural Models
8. Content, Communication and Tools
II. The General Technological Framework
9. Native Digital Content
10. Datasets and Formats
11. Data Visualisation and Display Technologies
12. Interaction Design
13. Computer Games, Edutainment and Theme Parks
14. Customer Relationship Management
15. Smart Labels, Smart Tags and RFID
16. Standards and Protocols for Interoperability
17. Data Tags and the Semantic Web
18. Ambient Intelligence
19. Long-Term Preservation of Digital Archives
20. The Future: the Weave of the Digital Fabric
III. Exploitation, Applications and Services
21. Content, Communication and Tools
22. Exploitation, Applications and Services
23. Prioritisation in Digitalisation
24. Cataloguing Standards and Archiving Tools
25. Virtual Museum Networks
26. Unique Object ID
27. Different Channels and Platforms
28. Intellectual Property Rights
29. Technology and Privacy
30. Usability, Accessibility and Platforms
31. Content Repackaging
32. Experiencing Cultural Content
33. Cultural Tourism
34. Games and Edutainment Applications
35. Hands-On and Interactive Museums
36. Educational Market
37. Culture Counts: the Economic Dimension
38. Quality
39. Conclusions and Future Trends
Keywords: Humanities / Arts, Cultural Heritage, Information Systems Applications (incl.Internet), Library Science, Computer Applications, Computers and Society
- Author(s)
- Ronchi, Alfredo M.
- Publisher
- Springer
- Publication year
- 2008
- Language
- en
- Edition
- 1
- Page amount
- 1247 pages
- Category
- Art, Art History
- Format
- Ebook
- eISBN (PDF)
- 9783540752769