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Auer, Michael E.

Interactive Mobile Communication Technologies and Learning

Auer, Michael E. - Interactive Mobile Communication Technologies and Learning, ebook

298,70€

Ebook, PDF with Adobe DRM
ISBN: 9783319751757
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Table of contents

1. Towards the Use of Cognitive Radio to Solve Cellular Network Challenges
Amine Hamdouchi, Aouatef Biari, Badr Benmammar, Youness Tabii

2. Designing an Augmented Reality Smartphone Application for the Enhancement of Asthma Care Education
Chris Janes, Tom Andrews, Mohamed Adbel-Maguid

3. The Impact of Background Music on an Active Video Game
Aikaterini Ganiti, Nikolaos Politopoulos, Thrasyvoulos Tsiatsos

4. Teacher-Oriented Data Services for Learning Analytics
Dafinka Miteva, Aleksandar Dimov, Eliza Stefanova

5. Improvement of Students’ Achievement via VR Technology
Elitsa Peltekova, Aleksandar Dimov, Eliza Stefanova

6. Contextualisation of eLearning Systems in Higher Education Institutions
Gerald Gwamba, Jaco Renken, Dianah Nampijja, Godfrey Mayende, Paul Birevu Muyinda

7. An Attempt for Critical Categorization of Android Applications Available for the Greek Kindergarten
Tharrenos Bratitsis

8. Proposing New Mobile Learning (M-Learning) Adoption Model for Higher Education Providers
Mohamed Sarrab, Hafedh Al-Shihi, Zuhoor Al-Khanjari, Hadj Bourdoucen

9. On the Integration of Wearable Sensors in IoT Enabled mHealth and Quantified-self Applications
Andreas Menychtas, Dennis Papadimatos, Panayiotis Tsanakas, Ilias Maglogiannis

10. “Developing Interdisciplinary Instructional Design Through Creative Problem-Solving by the Pillars of STEAM Methodology”
Neofotistou Eleni, Paraskeva Fotini

11. Design of Lifelong Learning Content Using the Mobile E-Time Capsule System
Kazuya Takemata, Akiyuki Minamide, Shintarou Wakayama, Takumi Nishiyama

12. Céos: A Collaborative Web-Based Application for Improving Teaching-Learning Strategies
Marcos Mincov Tenorio, Francisco Reinaldo, Rauany Jorge Esperandim, Rui Pedro Lopes, Lourival Gois, Guataçara Santos Junior

13. An iOS Knowledge App to Support the Course “Developing Applications in a Programming Environment” of the Greek Lyceum
Eleni Seralidou, Dimitrios Theodoropoulos, Christos Douligeris

14. WIP: Design, Development and Implementation of a “Web Technologies” Android Application for Higher Education
Eleni Seralidou, Christos Douligeris

15. Design of Communications System for Idea Creation in Team Activity
Akiyuki Minamide, Kazuya Tekemata, Arihiro Kodaka

16. Employing Theatrical Interactions and Audience Engagement to Enable Creative Learning Experiences in Formal and Informal Learning
Nektarios Moumoutzis, Nektarios Gioldasis, George Anestis, Marios Christoulakis, George Stylianakis, Stavros Christodoulakis

17. Digital Mobile-Based Behaviour Change Interventions to Assess and Promote Critical Thinking and Research Skills Among Undergraduate Students
Yousef Asiri, David Millard, Mark Weal

18. The Design of a Mobile System for Voice e-Assessment and Vocal Hygiene e-Training
Eugenia I. Toki, Konstantinos Plachouras, Georgios Tatsis, Spyridon K. Chronopoulos, Dionysios Tafiadis, Nausica Ziavra, Vassiliki Siafaka

19. Mobilizing the Semantic Interpreter Pythia – Teaching Engineering Students to Integrate GIS and Soil Data During In Situ Measurements
Maria A. Papadopoulou, George S. Ioannidis

20. A Game-Based Learning Platform for Vocational Education and Training
Dimitrios Kotsifakos, Xenofon Zinoviou, Stefanos Monachos, Christos Douligeris

21. An Overview of Location-Based Game Authoring Tools for Education
Spyridon Xanthopoulos, Stelios Xinogalos

22. Conceptual Framework of Microlearning-Based Training Mobile Application for Improving Programming Skills
Ján Skalka, Martin Drlík

23. The Game as a Way to Train the Mind Games of Reasoning
Marisol Elorriaga, Mario Edelmiro Antúnez, Miguel Sandro Nicolino

24. Pattern-Based Game Apps for Collaborative Learning About Sustainable Management of Public Space
Panagiotis Tragazikis, Dimitris Gouscos

25. Serious Games and Motivation
Jenny Pange, Aspa Lekka, Sotiria Katsigianni

26. Trials of the Acropolis: Teaching Greek Mythology Using Virtual Reality and Game Based Learning
Pantelis Chintiadis, Ioannis Kazanidis, Avgoustos Tsinakos

27. Designing and Developing an Educational Game for Leadership Assessment and Soft Skill Optimization
Nikolaos Chatziantoniou, Nikolaos Politopoulos, Panagiotis Stylianidis

28. The Role of Adults in Giving and Receiving Feedback for Game Design Sessions with Students of the Early Childhood
George Kalmpourtzis, Lazaros Vrysis, George Ketsiakidis

29. Design and Evaluation of a Virtual-Reality Braille Writer-Simulator
Paul D. Hatzigiannakoglou, Evangelia Chytopoulou

30. ARTé Mecenas: In the Shoes of a Medici
Michalis Matthaios Lygkiaris, Fragiskos Gerasimos Bersimis, André Thomas

31. Game-Based Learning for IoT: The Tiles Inventor Toolkit
Anna Mavroudi, Monica Divitini, Simone Mora, Francesco Gianni

32. Ontological Support for Teaching the Blind Students Spatial Orientation Using Virtual Sound Reality
Dariusz Mikulowski, Marek Pilski

33. Participatory Design with Dyslectics: Design and Evaluation of an Enhancing Reading Skills Tool
Panagiota Vangeli, Jan Stage

34. Literature Survey on Interaction Design and Existing Software Applications for Dyslectic Users
Panagiota Vangeli, Jan Stage

35. Analytical Hierarchy Process and Human Plausible Reasoning for Providing Individualised Support in a Mobile Interface
Katerina Kabassi, Maria Virvou, Efthimios Alepis

36. Personalized Museum Exploration by Mobile Devices
Efthimios Alepis, Katerina Kabassi, Maria Virvou

37. Towards Technology for Supporting Effective Online Learning Groups
Godfrey Mayende, Andreas Prinz, Paul Birevu Muyinda, Ghislain Maurice Norbert Isabwe

38. Human Factors Considerations in Mobile Learning Management Systems
Mohamed Sarrab, Zuhoor Al-Khanjari, Saleh Alnaeli, Hadj Bourdoucen

39. Augmented Reality Supporting Deaf Students in Mainstream Schools: Two Case Studies of Practical Utility of the Technology
Andri Ioannou, Vaso Constantinou

40. Enabling Social Exploration Through Virtual Guidance in Google Expeditions: An Exploratory Study
Antigoni Parmaxi, Kostas Stylianou, Panayiotis Zaphiris

41. Scoping the Window to the Universe; Design Considerations and Expert Evaluation of an Augmented Reality Mobile Application for Astronomy Education
Panagiotis E. Antoniou, Maria Mpaka, Ioanna Dratsiou, Katerina Aggeioplasti, Melpomeni Tsitouridou, Panagiotis D. Bamidis

42. Advanced Interactive Multimedia Delivery in 5G Networks
Radoslav Vargic, Martin Medvecký, Juraj Londák, Pavol Podhradský

43. ASAMPL: Programming Language for Mulsemedia Data Processing Based on Algebraic System of Aggregates
Yevgeniya Sulema

44. Improving Physics Education Through Different Immersive and Engaging Laboratory Setups
Johanna Pirker, Michael Stefan Holly, Patrick Hipp, Christopher König, Dominik Jeitler, Christian Gütl

45. Programming Human-Robot Interactions in Middle School: The Role of Mobile Input Modalities in Embodied Learning
Alexandros Merkouris, Konstantinos Chorianopoulos

46. FingerTrips on Tangible Augmented 3D Maps for Learning History
Iliana Triantafyllidou, Athina-Maria Chatzitsakiroglou, Stergiani Georgiadou, George Palaigeorgiou

47. Embodied Learning About Time with Tangible Clocks
George Palaigeorgiou, Dimitra Tsapkini, Tharrenos Bratitsis, Stefanos Xefteris

48. Android OS Mobile Technologies Meets Robotics for Expandable, Exchangeable, Reconfigurable, Educational, STEM-Enhancing, Socializing Robot
Nikolaos Fachantidis, Antonis G. Dimitriou, Sofia Pliasa, Vasileios Dagdilelis, Dimitris Pnevmatikos, Petros Perlantidis, Alexis Papadimitriou

49. Developing Professional Skills Through Facilitated Dialogue
Pasi Juvonen, Anu Kurvinen

50. Evaluation of a Blog-Based Learning Analytics Tool: A Case Study Focusing on Teachers
Nikolaos Michailidis, Panagiotis Kaiafas, Thrasyvoulos Tsiatsos

51. Lessons Learned from Synchronous Distance Learning in University Level at Congo
Apostolos Gkamas, Maria Rapti

52. Case Study: Integrating Computational Thinking into the Introductory Course of Computer Science via the Use of the Programming Language Python
Steka Maria, Thrasyvoulos Tsiatsos

53. Automated Development of Physics Educational Content for Mass Individualized Education
Alexander Chirtsov, Sergey Sychov, Alexander Mylnikov

54. Learning to Think and Practice Computationally via a 3D Simulation Game
Nikolaos Pellas, Spyridon Vosinakis

55. Using Serious Games for Promoting Blended Learning for People with Intellectual Disabilities and Autism: Literature vs Reality
Stavros Tsikinas, Stelios Xinogalos, Maya Satratzemi, Lefkothea Kartasidou

56. Design, Implementation and Evaluation of a Computer Science Teacher Training Programme for Learning and Teaching of Python Inside and Outside School
Nektarios Moumoutzis, George Boukeas, Vassilis Vassilakis, Nikos Pappas, Chara Xanthaki, Ioannis Maragkoudakis, Antonios Deligiannakis, Stavros Christodoulakis

57. Mobivoke: A Mobile System Architecture to Support off School Collaborative Learning Process
Panos K. Papadopoulos, Nikolaos C. Zygouris, Maria G. Koziri, Thanasis Loukopoulos, Georgios I. Stamoulis

58. Bridging Mindstorms with Arduino for the Exploration of the Internet of Things and Swarm Behaviors in Robotics
Antonis G. Dimitriou, Nikolaos Fachantidis, Orestis Milios, Petros Perlantidis, Arturo Morgado-Estevez, Francisco León Zacarías, José Luis Aparicio

59. Instructional Mirroring Applied in Basketball Shooting Technique
Hippokratis Apostolidis, Nikolaos Politopoulos, Panagiotis Stylianidis, Agisilaos Chaldogeridis, Nikolaos Stavropoulos, Thrasyvoulos Tsiatsos

60. Massive Open Online Course for Basketball Injury Prevention Strategies (BIPS)
Thrasyvoulos Tsiatsos, Stella Douka, Nikolaos Politopoulos, Panagiotis Stylianidis

61. Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL)
Thrasyvoulos Tsiatsos, Stella Douka, Nikolaos Politopoulos, Panagiotis Stylianidis, Efthymios Ziagkas, Vasiliki Zilidou

62. Designing Exergames for Working Memory Training Using MaKey MaKey
Agisilaos Chaldogeridis, Nikolaos Politopoulos, Thrasyvoulos Tsiatsos

63. The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance
Efthymios Ziagkas, Vasiliki Zilidou, Nikolaos Politopoulos, Stella Douka, Thrasyvoulos Tsiatsos, George Grouios

64. Match Fixing in Sport: Usefulness of Co-creation in Developing Online Educational Tools
Andreas Loukovitis, Vassilis Barkoukis

65. The Co-creation of an Online Educational Tool to Raise Awareness About Whistleblowing
Vassilis Barkoukis, Andreas Loukovitis, Lambros Lazuras, Haralambos Tsorbatzoudis

66. Technology’s Role on Physical Activity for Elderly People
Vasiliki Zilidou, Stella Douka, Efthymios Ziagkas, Evangelia Romanopoulou, Nikolaos Politopoulos, Thrasyvoulos Tsiatsos, Panagiotis Bamidis

67. Controlling Diabetes with a Mobile Application: Diabetes Friend
Angela Pereira, Micaela Esteves, Ana Margarida Weber, Mónica Francisco

68. A Preliminary Study on a Mobile System for Voice Assessment and Vocal Hygiene Training: The Case of Teachers
Eugenia I. Toki, Dionysios Tafiadis, Konstantinos Rizos, Marina Primikiri, Georgios Tatsis, Nausica Ziavra, Vassiliki Siafaka

69. A Preliminary Study on a Mobile System for Voice Assessment and Vocal Hygiene Training in Military Personnel
Eugenia I. Toki, Vassiliki Siafaka, Dimitrios Moutselakis, Prodromos Ampatziadis, Dionysios Tafiadis, Georgios Tatsis, Nausica Ziavra

70. Social Networking for Obesity Prevention and Eradication for Algerian Teenagers
Abdelkarim Benatmane, Ramzeddine Bouchachi, Samir Akhrouf, Yahia Belayadi

71. A Multi-agent Framework for Medical Diagnosis Driven Smart Data in a Big Data Environment
Zakarya Elaggoune, Ramdane Maamri, Imane Boussebough

72. Brain Plasticity in Older Adults: Could It Be Better Enhanced by Cognitive Training via an Adaptation of the Virtual Reality Platform FitForAll or via a Commercial Video Game?
Vasiliki Bapka, Irene Bika, Charalampos Kavouras, Theodore Savvidis, Evdokimos Konstantinidis, Panagiotis Bamidis, Georgia Papantoniou, Elvira Masoura, Despina Moraitou

73. Virtual Design Studio Project for Mobile Learning in Byzantine Music
Nektarios Paris, Dionysios Politis, Rafail Tzimas, Nikolaos Rentakis

74. Neurophysiology-Based Acoustic Measurements of Singing Contours
Dionysios Politis, Georgios Kyriafinis, Jannis Constantinidis, Nektarios Paris

75. Spatial, Kinaesthetic and Bodily Chromaticism
Dimitrios Margounakis, Dionysios Politis, Nektarios Paris, Symeon Kanakis, Neoklis Lefkopoulos

76. Mobile Communications Technologies Impact on Radio Frequency Broadcasts
Dionysios Politis, Anastasios Tsirantonakis, Veljko Aleksić, Panagiotis Nteropoulos, Dimitrios Margounakis

77. Implementation of an SDN-Enabled 5G Experimental Platform for Core and Radio Access Network Support
Kostas Ramantas, Elli Kartsakli, Mikel Irazabal, Angelos Antonopoulos, Christos Verikoukis

78. Quality of Service Provisioning in High-Capacity 5G Fronthaul/Backhaul Networks
John S. Vardakas, Elli Kartsakli, Sotirios Papaioannou, George Kalfas, Nikos Pleros, Angelos Antonopoulos, Christos Verikoukis

79. 5G Small-Cell Networks Exploiting Optical Technologies with mmWave Massive MIMO and MT-MAC Protocols
Sotirios Papaioannou, George Kalfas, Christos Vagionas, Charoula Mitsolidou, Pavlos Maniotis, Amalia Miliou, Nikos Pleros

80. A Two-Tiers Framework for Cloud Data Storage (CDS) Security Based on Agent
Oussama Arki, Abdelhafid Zitouni

81. Network Resilience in Virtualized Architectures
Diomidis S. Michalopoulos, Borislava Gajic, Beatriz Gallego-Nicasio Crespo, Aravinthan Gopalasingham, Jakob Belschner

82. A Cloud Computing Solution for Digital Marketing: A Case Study for Small and Medium-Sized Enterprises
Micaela Esteves, Maria Beatriz Piedade, Angela Pereira

83. Teaching Mobile Programming Using Augmented Reality and Collaborative Game Based Learning
Ioannis Kazanidis, Avgoustos Tsinakos, Chris Lytridis

84. Computational Estimation in the Classroom with Tablets, Interactive Selfie Video and Self-regulated Learning
George Palaigeorgiou, Ioanna Chloptsidou, Charalampos Lemonidis

85. E-Learning Platform for Disadvantaged Groups
Omar Hasan, Mohamed Taha, Omar Alasali, Neda Aldaher

86. Different Uses for Remote Labs in Electrical Engineering Education: Initial Conclusions of an Ongoing Experience
Ana Maria Beltran Pavani, Delberis A. Lima, Guilherme P. Temporão, Gustavo R. Alves

87. Effectiveness of Integrating Open Educational Resources and Massive Open Online Courses in Student Centred Learning
Vinu Sherimon, Huda Salim Al Shuaily, Regula Thirupathi

88. Building a Multiple Linear Regression Model to Predict Students’ Marks in a Blended Learning Environment
Vinu Sherimon, Sherimon Puliprathu Cherian

89. The Use of Educational Scenarios Using State-of-the-Art IT Technologies Such as Ubiquitous Computing, Mobile Computing and the Internet of Things as an Incentive to Choose a Scientific Career
Kalliopi Magdalinou, Spyros Papadakis

90. Parental Mediation of Tablet Educational Use at Home and at School: Facilitators or Preventers?
George Palaigeorgiou, Kamarina Katerina, Tharrenos Bratitsis, Stefanos Xefteris

91. Proposal for a Mapping Mechanism Between an E-Learning Platform Users and WebRTC
Cheikhane Seyed, Samuel Ouya, Jeanne Roux Ngo Bilong

92. The Future of Virtual Classroom: Using Existing Features to Move Beyond Traditional Classroom Limitations
Michalis Xenos

93. Cooperative Learning-Agents for Task Allocation Problem
Farouq Zitouni, Ramdane Maamri

94. Inclusive Access to Emergency Services: A Complete System Focused on Hearing-Impaired Citizens
Vaso Constantinou

Keywords: Engineering, Computational Intelligence, Artificial Intelligence (incl. Robotics), Communications Engineering, Networks

Editor
 
Publisher
Springer
Publication year
2018
Language
en
Edition
1
Series
Advances in Intelligent Systems and Computing
Page amount
24 pages
Category
Technology, Energy, Traffic
Format
Ebook
eISBN (PDF)
9783319751757
Printed ISBN
978-3-319-75174-0

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