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Geroimenko, Vladimir

Augmented Reality Art

Geroimenko, Vladimir - Augmented Reality Art, ebook

138,35€

Ebook, PDF with Adobe DRM
ISBN: 9783319699325
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Table of contents

Part I. Emerging Augmented Reality Technology and the Birth of Augmented Reality Art

1. Augmented Reality Activism
Mark Skwarek

2. Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
Tamiko Thiel

3. ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage
Klen Čopič Pucihar, Matjaž Kljun

4. Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being
Gregory L. Ulmer, John Craig Freeman

5. Augmented Interventions: Redefining Urban Interventions with AR and Open Data
Conor McGarrigle

Part II. Augmented Reality as an Artistic Medium

6. The Aesthetics of Liminality: Augmentation as an Art Form
Patrick Lichty

7. Augmented Reality in Art: Aesthetics and Material for Expression
Geoffrey Alan Rhodes

8. Digital Borders and the Virtual Gallery
Jacob Garbe

9. Immersive Art in Augmented Reality
Todd Margolis

10. Skin to Skin: Performing Augmented Reality
Kim Vincs, Alison Bennett, John McCormick, Jordan Beth Vincent, Stephanie Hutchison

11. Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale
Vladimir Geroimenko

12. Augmented Reality Graffiti and Street Art
Ian Gwilt

Part III. Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art

13. Why We Might Augment Reality: Art’s Role in the Development of Cognition
Judson Wright

14. Augmenting Wilderness: Points of Interest in Pre-connected Worlds
Nathan Shafer

15. An Emotional Compass: Emotions on Social Networks and a New Experience of Cities
Salvatore Iaconesi, Oriana Persico

16. A Fractal Augmentation of the Archaeological Record: The Time Maps Project
Dragoş Gheorghiu, Livia Ştefan

17. Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds
Damon Loren Baker

Part IV. Living, Acting and Expressing Yourself in Augmented Worlds

18. User Engagement Continuum: Art Engagement and Exploration with Augmented Reality
Matjaž Kljun, Klen Čopič Pucihar, Paul Coulton

19. Living and Acting in Augmented Words: How to Be Your Own Robot?
Sander Veenhof

20. Post-human Narrativity and Expressive Sites: Mobile ARt as Software Assemblage
Rewa Wright

21. Really Fake or Faking Reality? The Riot Grrrls Project
Claudia Hart, Rose Marie May

Keywords: Computer Science, User Interfaces and Human Computer Interaction, Arts, Media Design, Computer Appl. in Arts and Humanities, Computers and Society, Computer Graphics

Editor
Publisher
Springer
Publication year
2018
Language
en
Edition
2nd ed. 2018
Series
Springer Series on Cultural Computing
Page amount
22 pages
Category
Information Technology, Telecommunications
Format
Ebook
eISBN (PDF)
9783319699325
Printed ISBN
978-3-319-69931-8

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