Hung, Patrick C. K.
Computing in Smart Toys
1. Introduction
Patrick C. K. Hung, Jeff K. T. Tang, Kamen Kanev
2. Pokémon Go: Marketing Implications for Mobile Video Game
Terry Wu
3. A Survey on Purchase Intention of Hello Barbie in Brazil and Argentina
Marcelo Fantinato, Patrick C. K. Hung, Ying Jiang, Jorge Roa, Pablo Villarreal, Mohammed Melaisi, Fernanda Amancio
4. Designing Hand Tracked Exergames with Virtual Toys
Saskia Ortiz-Padilla, Alvaro Uribe-Quevedo, Bill Kapralos
5. Robot Toys for Children with Disabilities
Carlos T. Valadão, Silas F. R. Alves, Christiane M. Goulart, Teodiano F. Bastos-Filho
6. Towards a Privacy Rule Conceptual Model for Smart Toys
Laura Rafferty, Patrick C. K. Hung, Marcelo Fantinato, Sarajane Marques Peres, Farkhund Iqbal, Sy-Yen Kuo, Shih-Chia Huang
7. Designing for Parental Control: Enriching Usability and Accessibility in the Context of Smart Toys
André Lima Salgado, Leandro Agostini Amaral, Paula Costa Castro, Renata Pontin Mattos Fortes
8. A Security Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents
Laura Rafferty, Farkhund Iqbal, Patrick C. K. Hung
9. Privacy Preservation Framework for Smart Connected Toys
Benjamin Yankson, Farkhund Iqbal, Patrick C. K. Hung
Keywords: Computer Science, User Interfaces and Human Computer Interaction, Special Purpose and Application-Based Systems
- Editor
- Hung, Patrick C. K.
- Tang, Jeff K.T.
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 1
- Series
- International Series on Computer Entertainment and Media Technology
- Page amount
- 5 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9783319620725
- Printed ISBN
- 978-3-319-62071-8