Graaf, Shenja van der
ComMODify
1. Designing for Mod Development
Shenja van der Graaf
2. Participation and Platformization at Play
Shenja van der Graaf
3. Game Changer
Shenja van der Graaf
4. Of Toolkits, Engines and Interfaces
Shenja van der Graaf
5. Learning and the Imperative of Production in Mod Development
Shenja van der Graaf
6. Second Life Between Participation and Competition
Shenja van der Graaf
7. Commodify! And Beyond
Shenja van der Graaf
Keywords: Social Sciences, Media Sociology, Sociology of Work, Cultural Economics, Media and Communication, Computers and Society, Game Development
- Author(s)
- Graaf, Shenja van der
- Publisher
- Springer
- Publication year
- 2018
- Language
- en
- Edition
- 1
- Imprint
- Springer International Publishing - Cham
- Series
- Dynamics of Virtual Work
- Page amount
- 11 pages
- Category
- Society
- Format
- Ebook
- eISBN (PDF)
- 9783319615004
- Printed ISBN
- 978-3-319-61499-1