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Jayemanne, Darshana

Performativity in Art, Literature, and Videogames

Jayemanne, Darshana - Performativity in Art, Literature, and Videogames, ebook

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ISBN: 9783319544519
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Table of contents

1. Introduction: Videogames as Performances
Darshana Jayemanne

Part I. Framing Devices: Performative Loops in Literature and Art History

2. How to Do Things with Images
Darshana Jayemanne

3. What Is Rhyparography? The Ambiguity of the Framing Device
Darshana Jayemanne

4. ‘Fanciful Microscopy’ – Framing Devices and Uncertainty in Pynchon’s The Crying of Lot 49

Darshana Jayemanne

Part II. Anterior Motives: Performance in Videogames

5. Anterior Motives – From Subjective Shot to Portal’s Figure of Reversal
Darshana Jayemanne

6. Performative Multiplicities
Darshana Jayemanne

Part III. The Body Eclectic: Distortion, Distraction and Tactile Experience

7. Serial Aesthetics – Gaming’s Metamorphic Bodies and Baudelaire’s ‘Argot Plastique’
Darshana Jayemanne

8. Physical Wit: Games and the ‘Tactile Unconscious’
Darshana Jayemanne

Part IV. Performative Multiplicities: A Method For Analysing Videogame Performances

9. The Nip and the Byte: Analog and Digital Performances in Videogames
Darshana Jayemanne

10. Time Invaders – Conceptualizing Performative Game Time
Darshana Jayemanne

Keywords: Cultural and Media Studies, Digital/New Media, Media and Communication, Popular Culture, Performing Arts, Literature and Technology/Media

Author(s)
Publisher
Springer
Publication year
2017
Language
en
Edition
1
Imprint
Springer International Publishing - Cham
Page amount
11 pages
Category
Art, Art History
Format
Ebook
eISBN (PDF)
9783319544519
Printed ISBN
978-3-319-54450-2

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