Jayemanne, Darshana
Performativity in Art, Literature, and Videogames
1. Introduction: Videogames as Performances
Darshana Jayemanne
Part I. Framing Devices: Performative Loops in Literature and Art History
2. How to Do Things with Images
Darshana Jayemanne
3. What Is
Darshana Jayemanne
4. ‘Fanciful Microscopy’ – Framing Devices and Uncertainty in Pynchon’s
Darshana Jayemanne
Part II. Anterior Motives: Performance in Videogames
5. Anterior Motives – From Subjective Shot to Portal’s Figure of Reversal
Darshana Jayemanne
6. Performative Multiplicities
Darshana Jayemanne
Part III. The Body Eclectic: Distortion, Distraction and Tactile Experience
7. Serial Aesthetics – Gaming’s Metamorphic Bodies and Baudelaire’s ‘Argot Plastique’
Darshana Jayemanne
8. Physical Wit: Games and the ‘Tactile Unconscious’
Darshana Jayemanne
Part IV. Performative Multiplicities: A Method For Analysing Videogame Performances
9. The Nip and the Byte: Analog and Digital Performances in Videogames
Darshana Jayemanne
10. Time Invaders – Conceptualizing Performative Game Time
Darshana Jayemanne
Keywords: Cultural and Media Studies, Digital/New Media, Media and Communication, Popular Culture, Performing Arts, Literature and Technology/Media
- Author(s)
- Jayemanne, Darshana
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 1
- Imprint
- Springer International Publishing - Cham
- Page amount
- 11 pages
- Category
- Art, Art History
- Format
- Ebook
- eISBN (PDF)
- 9783319544519
- Printed ISBN
- 978-3-319-54450-2