Ma, Minhua
Serious Games and Edutainment Applications
Part I. Serious Games and Emotion
1. Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games
Claudia Schrader, Julia Brich, Julian Frommel, Valentin Riemer, Katja Rogers
2. The
Merja Koivula, Kerttu Huttunen, Marleena Mustola, Sari Lipponen, Marja-Leena Laakso
Part II. Games for Music Education
3. Designing Music Games and Mobile Apps for Early Music Learning
Szu-Ming Chung, Chun-Tsai Wu
4. Shake and Create: Reappropriating Video Game Technologies for the Enactive Learning of Music
Kenneth B. McAlpine
Part III. Games for Medical Education and Training
5. Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit
Paul Rea, Daniel Livingstone, Ianto Thorvald Jocks, Cecilie Osnes
6. Towards the Development of a Virtual Reality Simulator with Haptic Force Feedback for Training in Stereotactic Brain Biopsies
Laura Pérez-Pachón, Matthieu Poyade, Jennifer Brown, Val Fallon
7. Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room
David Panzoli, Catherine Pons Lelardeux, Michel Galaup, Pierre Lagarrigue, Vincent Minville, Vincent Lubrano
8. VR Surgery: Interactive Virtual Reality Application for Training Oral and Maxillofacial Surgeons using Oculus Rift and Leap Motion
Yeshwanth Pulijala, Minhua Ma, Ashraf Ayoub
9. Creation of E-Tutorials to Enhance Medical Student Anatomy Learning Experience Using Articulate Storyline 2
Paul Rea, Aileen Linn
Part IV. Game Based Learning in Various Subjects
10. Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game
Louisa Rosenheck, Jody Clarke-Midura, Susannah Gordon-Messer, Eric Klopfer
11. Al-Kimia: How to Create a Video Game to Help High School Students Enjoy Chemistry
Beatriz Legerén Lago
12. Designing Virtual Worlds for Learning History: The Case Study of NetConnect Project
Assunta Tavernise, Francesca Bertacchini
Part V. Serious Games for Children and Adolescents
13. Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education
Tingting Liu, Minhua Ma, Zhen Liu, Gerard Jounghyun Kim, Cuijuan Liu, Qintao Geng
14. Using Serious Games to (Re)Train Cognition in Adolescents
Wouter J. Boendermaker, Margot Peeters, Pier J. M. Prins, Reinout W. Wiers
15. Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach
Ian Dunwell, Laura A. Condon, Kim C. M. Bul, Alexandra R. Lang, Sarah Atkinson, Neil S. Coulson, Emily Collins
16. Digital Games in Early Childhood: Broadening Definitions of Learning, Literacy, and Play
Marja Kankaanranta, Merja Koivula, Marja-Leena Laakso, Marleena Mustola
Part VI. Serious Games for Serious Topics
17. “Walk a Mile in My Shoes”: A Virtual World Exercise for Fostering Students’ Subjective Understandings of the Experiences of People of Color
John Tawa
18. Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust Education
Minhua Ma, Sarah Coward, Chris Walker
19. A Driving Simulator Designed for the Care of Trucker Suffering from Post-Traumatic Stress Disorder
Corentin Haidon, Adrien Ecrepont, Benoit Girard, Bob-Antoine J. Menelas
20. Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design
Danilo Di Mascio, Ruth Dalton
Part VII. Gamification
21. How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning
Richard N. Landers, Michael B. Armstrong, Andrew B. Collmus
22. Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory
Rob Roy, Bieke Zaman
Part VIII. Assessment of Serious Games
23. Factors Associated with Player Satisfaction and Educational Value of Serious Games
Andrew Sean Wilson, Chloe Broadbent, Brandon McGrath, Julie Prescott
24. Learning Analytics as an Assessment Tool in Serious Games: A Review of Literature
Min Liu, Jina Kang, Sa Liu, Wenting Zou, Jeff Hodson
Part IX. Narrative Design
25. Creating Story-Based Serious Games Using a Controlled Natural Language Domain Specific Modeling Language
Olga Troyer, Frederik Broeckhoven, Joachim Vlieghe
26. Immersion and Narrative Design in Educational Games Across Cultures
James Baker, Vanissa Wanick, Mashael Asiri, Gary Wills, Ashok Ranchhod
Part X. Review and Methodology
27. “I Just Don’t Know Where to Begin”: Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games
Kyrie Eleison H. Caldwell, Scot Osterweil, Carole Urbano, Philip Tan, Richard Eberhardt
28. The Role of the Teacher in Game-Based Learning: A Review and Outlook
Gerhard Molin
29. Building Context-Aware Gamified Apps by Using Ontologies as Unified Representation and Reasoning-Based Models
Maha Khemaja, Félix Buendia
Keywords: Computer Science, User Interfaces and Human Computer Interaction, Simulation and Modeling, Computer Graphics, Computers and Education, Media Design
- Editor
- Ma, Minhua
- Oikonomou, Andreas
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 1
- Page amount
- 20 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9783319516455
- Printed ISBN
- 978-3-319-51643-1