Meixner, Gerrit
Automotive User Interfaces
Part I. Introduction and Basics
1. Retrospective and Future Automotive Infotainment Systems—100Years of User Interface Evolution
Gerrit Meixner, Carina Häcker, Björn Decker, Simon Gerlach, Anne Hess, Konstantin Holl, Alexander Klaus, Daniel Lüddecke, Daniel Mauser, Marius Orfgen, Mark Poguntke, Nadine Walter, Ran Zhang
2. Engaged Drivers–Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps
Fabius Steinberger, Ronald Schroeter, Diana Babiac
Part II. Usability and User Experience
3. Driver and Driving Experience in Cars
Klaus Bengler
4. “It’s More Fun to Commute”—An Example of Using Automotive Interaction Design to Promote Well-Being in Cars
Marc Hassenzahl, Matthias Laschke, Kai Eckoldt, Eva Lenz, Josef Schumann
5. Design to Support Energy Management for Electric Car Drivers
Anders Lundström, Cristian Bogdan
6. Cultural User Experience in the Car—Toward a Standardized Systematic Intercultural Agile Automotive UI/UX Design Process
Rüdiger Heimgärtner, Alkesh Solanki, Helmut Windl
Part III. Interaction Techniques and Technologies
7. The Neglected Passenger—How Collaboration in the Car Fosters Driving Experience and Safety
Alexander Meschtscherjakov, Nicole Perterer, Sandra Trösterer, Alina Krischkowsky, Manfred Tscheligi
8. The Influence of Non-driving-Related Activities on the Driver’s Resources and Performance
Renate Häuslschmid, Bastian Pfleging, Andreas Butz
9. Eye and Head Tracking for Focus of Attention Control in the Cockpit
Mohammad Mehdi Moniri, Michael Feld
10. From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver–Vehicle Interaction in Automated Driving
Marcel Walch, Kristin Mühl, Johannes Kraus, Tanja Stoll, Martin Baumann, Michael Weber
11. Driver in the Loop: Best Practices in Automotive Sensing and Feedback Mechanisms
Andreas Riener, Myounghoon Jeon, Ignacio Alvarez, Anna K. Frison
12. Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the
Andreas Löcken, Shadan Sadeghian Borojeni, Heiko Müller, Thomas M. Gable, Stefano Triberti, Cyriel Diels, Christiane Glatz, Ignacio Alvarez, Lewis Chuang, Susanne Boll
13. The Steering Wheel: A Design Space Exploration
Alexander Meschtscherjakov
Part IV. Tools, Methods and Processes
14. The Insight–Prototype–Product Cycle Best Practices and Processes to Iteratively Advance In-Vehicle Interactive Experiences Development
Ignacio Alvarez, Adam Jordan, Juliana Knopf, Darrell LeBlanc, Laura Rumbel, Alexandra Zafiroglu
15. Virtual Reality Driving Simulator Based on Head-Mounted Displays
Quinate Chioma Ihemedu-Steinke, Rainer Erbach, Prashanth Halady, Gerrit Meixner, Michael Weber
16. Methods to Validate Automotive User Interfaces Within Immersive Driving Environments
Diana Reich, Christian Buchholz, Rainer Stark
Part V. Applications
17. User Experience with Increasing Levels of Vehicle Automation: Overview of the Challenges and Opportunities as Vehicles Progress from Partial to High Automation
Patrice Reilhac, Katharina Hottelart, Frederik Diederichs, Christopher Nowakowski
18. AutoPlay: Unfolding Motivational Affordances of Autonomous Driving
Sven Krome, Jussi Holopainen, Stefan Greuter
Keywords: Computer Science, User Interfaces and Human Computer Interaction, Multimedia Information Systems, Automotive Engineering, Artificial Intelligence (incl. Robotics), Signal, Image and Speech Processing
- Editor
- Meixner, Gerrit
- Müller, Christian
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 1
- Series
- Human–Computer Interaction Series
- Page amount
- 9 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9783319494487
- Printed ISBN
- 978-3-319-49447-0