Lee, S. Austin
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
1. Introduction
Alexis Pulos, S. Austin Lee Lee
Part I. Part I Gamer Culture
2. Bullet Hell: The Globalized Growth of
Mark Johnson
3. Content Production Fields and Doujin Game Developers in Japan: Non-economic Rewards as Drivers of Variety in Games
Nobushige Hichibe, Ema Tanaka
4. From Pioneering Amateur to Tamed Co-operator: Tamed Desires and Untamed Resistance in the Cosplay Scene in China
Anthony Y. H. Fung, Boris L. F. Pun
Part II. Part II Gender and Class
5. Making Masculinity: Articulations of Gender and Japaneseness in Japanese RPGs and Machinima
Lucy Glasspool
6. Living the Simple Life: Defining Agricultural Simulation Games Through Empire
Fan Zhang, Erika M. Behrmann
Part III. Part IIIColonialism and Transnationalism
7. Virtual Colonialism: Japan’s Others in
Rachael Hutchinson
8. A Chinese Cyber-Diaspora: Contact and Identity Negotiation in a Game World
Holin Lin, Chuen-Tsai Sun
Keywords: Cultural and Media Studies, Asian Culture, Media and Communication, Asian Politics, Gender Studies, Imperialism and Colonialism
- Editor
- Lee, S. Austin
- Pulos, Alexis
- Publisher
- Springer
- Publication year
- 2016
- Language
- en
- Edition
- 1
- Series
- East Asian Popular Culture
- Page amount
- 15 pages
- Category
- Art, Art History
- Format
- Ebook
- eISBN (PDF)
- 9783319438177
- Printed ISBN
- 978-3-319-43816-0