Karpouzis, Kostas
Emotion in Games
Part I. Theory
1. The Aesthetic Motives of Play
Chris Bateman
2. Affect Channel Model of Evaluation in the Context of Digital Games
J. Matias Kivikangas
3. Affective Involvement in Digital Games
Gordon Calleja, Laura Herrewijn, Karolien Poels
Part II. Emotion Modelling and Affect-Driven Adaptation
4. Multimodal Sensing in Affective Gaming
Irene Kotsia, Stefanos Zafeiriou, George Goudelis, Ioannis Patras, Kostas Karpouzis
5. Emotion Modelling via Speech Content and Prosody: In Computer Games and Elsewhere
Björn Schuller
6. Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments
Szymon Fiałek, Fotis Liarokapis
7. Psychophysiology in Games
Georgios N. Yannakakis, Hector P. Martinez, Maurizio Garbarino
8. Emotion and Attitude Modeling for Non-player Characters
Brian Ravenet, Florian Pecune, Mathieu Chollet, Catherine Pelachaud
9. Emotion-Driven Level Generation
Julian Togelius, Georgios N. Yannakakis
10. Emotion-Driven Narrative Generation
Brian O’Neill, Mark Riedl
11. Game Cinematography: From Camera Control to Player Emotions
Paolo Burelli
12. From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship Between Sound and Emotion in Video Games
Tom A. Garner
13. Emotional Appraisal Engines for Games
Joost Broekens, Eva Hudlicka, Rafael Bidarra
Part III. Applications
14. Emotion and Body-Based Games: Overview and Opportunities
Nadia Bianchi-Berthouze, Katherine Isbister
15. Games for Treating and Diagnosing Post Traumatic Stress Disorder
Christoffer Holmgård, Karen-Inge Karstoft
16. Understanding and Designing for Conflict Learning Through Games
Rilla Khaled, Asimina Vasalou, Richard Joiner
17. Games Robots Play: Once More, with Feeling
Ruth Aylett
18. Lovotics: Love and Sex with Robots
Adrian David Cheok, David Levy, Kasun Karunanayaka
Keywords: Biomedicine, Neurosciences, User Interfaces and Human Computer Interaction, Educational Technology, Artificial Intelligence (incl. Robotics), Computer Appl. in Social and Behavioral Sciences, Computers and Education
- Editor
- Karpouzis, Kostas
- Yannakakis, Georgios N.
- Publisher
- Springer
- Publication year
- 2016
- Language
- en
- Edition
- 1
- Series
- Socio-Affective Computing
- Page amount
- 15 pages
- Category
- Medicine, Health Care, Mode
- Format
- Ebook
- eISBN (PDF)
- 9783319413167
- Printed ISBN
- 978-3-319-41314-3