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Merrick, Kathryn E.

Computational Models of Motivation for Game-Playing Agents

Merrick, Kathryn E. - Computational Models of Motivation for Game-Playing Agents, ebook

130,70€

Ebook, PDF with Adobe DRM
ISBN: 9783319334592
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Table of contents

Part I. Game Playing in Virtual Worlds by Humans and Agents

1. From Player Types to Motivation
Kathryn E. Merrick

2. Computational Models of Achievement, Affiliation and Power Motivation
Kathryn E. Merrick

3. Game-Playing Agents and Non-player Characters
Kathryn E. Merrick

Part II. Comparing Human and Artificial Motives

4. Achievement Motivation
Kathryn E. Merrick

5. Profiles of Achievement, Affiliation and Power Motivation
Kathryn E. Merrick

Part III. Game Scenarios for Motivated Agents

6. Enemies
Kathryn E. Merrick

7. Pets and Partner Characters
Kathryn E. Merrick

8. Support Characters
Kathryn E. Merrick

Part IV. Evolution and the Future of Motivated Agents

9. Evolution of Motivated Agents
Kathryn E. Merrick

10. Conclusion and Future
Kathryn E. Merrick

Keywords: Computer Science, Artificial Intelligence (incl. Robotics), Computational Intelligence, Data Mining and Knowledge Discovery

Author(s)
Publisher
Springer
Publication year
2016
Language
en
Edition
1
Category
Information Technology, Telecommunications
Format
Ebook
eISBN (PDF)
9783319334592
Printed ISBN
978-3-319-33457-8

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