Bostan, Barbaros
Gamer Psychology and Behavior
Part I. Neuro-psychology and Gaming
1. Violent Video Games and Cognitive Processes: A Neuropsychological Approach
Metehan Irak, Can Soylu, Dicle Çapan
2. Why Games Are Fun? The Reward System in the Human Brain
Mustafa Balkaya, Guven Catak
Part II. Player Behavior and Gameplay
3. Pleasure in Pain: How Accumulation in Gaming Systems Can Lead to Grief
Selcen Ozturkcan, Sercan Sengun
4. Goal-Directed Player Behavior in Computer Games
Barbaros Bostan, Sercan Altun
5. Designing and Playing to Protest: Looking Back to Gezi Games
Tonguc Ibrahim Sezen, Digdem Sezen
6. Psychological Player Profiling with Action Patterns
Barbaros Bostan, Gokhan Sahin
Part III. Player Psychology and Motivations
7. Game Design and Gamer Psychology
Barbaros Bostan, Ozhan Tingoy
8. Self-Determination Theory in Digital Games
Ahmet Uysal, Irem Gokce Yildirim
9. Explorations in Player Motivations: Gamer Profiles
Barbaros Bostan, Guven Catak
Keywords: Computer Science, User Interfaces and Human Computer Interaction, Psychology, general
- Editor
- Bostan, Barbaros
- Publisher
- Springer
- Publication year
- 2016
- Language
- en
- Edition
- 1
- Series
- International Series on Computer Entertainment and Media Technology
- Page amount
- 14 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9783319299044
- Printed ISBN
- 978-3-319-29903-7