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Coninx, Karin

Collaboration in Creative Design

Coninx, Karin - Collaboration in Creative Design, ebook

122,75€

Ebook, PDF with Adobe DRM
ISBN: 9783319291550
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Table of contents

1. Creativity and Collaboration in Early Design
Panos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx, Aggelos Liapis

Part I. Discovery

2. Two Heads Are Better Than One: Principles for Collaborative Design Practice
Fiona Maciver, Julian Malins

3. Probing – Two Perspectives to Participation
Tuuli Mattelmäki, Andrés Lucero, Jung-Joo Lee

4. Supporting Early Design Through Conjoint Trends Analysis Methods and the TRENDS System
Carole Bouchard, Jean-François Omhover

Part II. Generating Ideas & Concepts

5. Designing with Cards
Andrés Lucero, Peter Dalsgaard, Kim Halskov, Jacob Buur

6. Combining User Needs and Stakeholder Requirements: The Value Design Method
Pelin Gultekin, Tilde Bekker, Yuan Lu, Aarnout Brombacher, Berry Eggen

7. Crowdsourcing User and Design Research
Vassilis Javed Khan, Gurjot Dhillon, Maarten Piso, Kimberly Schelle

8. Cardboard Modeling: Exploring, Experiencing and Communicating
Joep (J.W.) Frens

Part III. Designing with Stories

9. STORYPLY: Designing for User Experiences Using Storycraft
Berke Atasoy, Jean-Bernard Martens

10. Storyboards as a Lingua Franca in Multidisciplinary Design Teams
Mieke Haesen, Davy Vanacken, Kris Luyten, Karin Coninx

11. Co-Constructing New Concept Stories with Users
Derya Özçelik Buskermolen, Jacques Terken

12. idAnimate – Supporting Conceptual Design with Animation-Sketching
Javier Quevedo-Fernández, Jean-Bernard Martens

13. Using Video for Early Interaction Design
Panos Markopoulos

Part IV. Tools for Creativity and Collaboration in Early Design

14. Early Stage Creative Design Collaboration: A Survey of Current Practice
Paul Bermudez, Sara Jones

15. Using the Bright Sparks Software Tool During Creative Design Work
James Lockerbie, Neil Maiden

16. From the Real to the Virtual: Developing Improved Software Using Design Thinking
Julian Malins, Fiona Maciver

17. Design and Data: Strategies for Designing Information Products in Team Settings
Mathias Funk

18. Decrypting the IT Needs of the Designer During the Creative Stages of the Design Process
Aggelos Liapis, Mieke Haesen, Julia Kantorovitch, Jesús Muñoz-Alcántara

Keywords: Computer Science, User Interfaces and Human Computer Interaction, Interaction Design, Engineering Design

Editor
 
 
 
 
Publisher
Springer
Publication year
2016
Language
en
Edition
1
Page amount
9 pages
Category
Information Technology, Telecommunications
Format
Ebook
eISBN (PDF)
9783319291550
Printed ISBN
978-3-319-29153-6

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