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Becker, Katrin

Choosing and Using Digital Games in the Classroom

Becker, Katrin - Choosing and Using Digital Games in the Classroom, ebook

109,10€

Ebook, PDF with Adobe DRM
ISBN: 9783319122236
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Table of contents

Part I. Context

1. What Is It About Games?
Katrin Becker

2. Digital Game-Based Learning: Learning with Games
Katrin Becker

3. Digital Game Pedagogy: Teaching with Games
Katrin Becker

Part II. Choosing Games

4. Commercial Off-the-Shelf Games (COTS)
Katrin Becker

5. A Magic Bullet
Katrin Becker

6. Evaluating Games
Katrin Becker

7. 4PEG in Action
Katrin Becker

Part III. Using Games

8. Designing Game-Based Pedagogy
Katrin Becker

9. Game-Based Lessons
Katrin Becker

10. Creating DGBL Lesson Plans and Curricula
Katrin Becker

11. End Game
Katrin Becker

12. Supplementary Materials
Katrin Becker

Keywords: Education, Educational Technology, Learning & Instruction

Author(s)
Publisher
Springer
Publication year
2017
Language
en
Edition
1
Series
Advances in Game-Based Learning
Page amount
25 pages
Category
Upbringing, Education
Format
Ebook
eISBN (PDF)
9783319122236
Printed ISBN
978-3-319-12222-9

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