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Doppioslash, Claudia

Physically Based Shader Development for Unity 2017

Doppioslash, Claudia - Physically Based Shader Development for Unity 2017, ebook

61,50€

Ebook, PDF with Adobe DRM
ISBN: 9781484233092
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Table of contents

Part I. Introduction to Shaders In Unity

1. How Shader Development Works
Claudia Doppioslash

2. Your First Unity Shader
Claudia Doppioslash

3. The Graphics Pipeline
Claudia Doppioslash

4. Transforming Coordinate Spaces
Claudia Doppioslash

5. Your First Unity Lighting Shader
Claudia Doppioslash

6. Specular Implementation
Claudia Doppioslash

7. Surface Shaders
Claudia Doppioslash

Part II. Physically Based Shading

8. What Is Physically Based Shading?
Claudia Doppioslash

9. Making a Shader Physically Based
Claudia Doppioslash

10. Post-Processing Effects
Claudia Doppioslash

11. BRDFs Who’s Who
Claudia Doppioslash

12. Implementing a BRDF
Claudia Doppioslash

13. Hooking Into the Standard Shader
Claudia Doppioslash

14. Implementing Advanced Techniques
Claudia Doppioslash

Part III. Shader Development Advice

15. Making Shaders Artists Will Use
Claudia Doppioslash

16. Complexity and Ubershaders
Claudia Doppioslash

17. When Shading Goes Wrong
Claudia Doppioslash

18. Keeping Up with the Industry
Claudia Doppioslash

Keywords: Computer Science, Game Development, Programming Techniques, Computer Graphics

Author(s)
Publisher
Springer
Publication year
2018
Language
en
Edition
1
Page amount
23 pages
Category
Information Technology, Telecommunications
Format
Ebook
eISBN (PDF)
9781484233092
Printed ISBN
978-1-4842-3308-5

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