Chu, Philip
Learn Unity 2017 for iOS Game Development
1. Getting Started
Allan Fowler, Philip Chu
2. A Unity Tour
Allan Fowler, Philip Chu
3. Making a Scene
Allan Fowler, Philip Chu
4. Making It Move: Scripting the Cube
Allan Fowler, Philip Chu
5. Let’s Dance! Animation and Sound
Allan Fowler, Philip Chu
6. Let’s Roll! Physics and Controls
Allan Fowler, Philip Chu
7. Let’s Bowl! Advanced Physics
Allan Fowler, Philip Chu
8. Let’s Play! Scripting the Game
Allan Fowler, Philip Chu
9. The Game GUI
Allan Fowler, Philip Chu
10. Using Unity iOS
Allan Fowler, Philip Chu
11. Building for Real: Device Testing and App Submission
Allan Fowler, Philip Chu
12. Presentation: Screens and Icons
Allan Fowler, Philip Chu
13. Handling Device Input
Allan Fowler, Philip Chu
14. Optimization
Allan Fowler, Philip Chu
15. Where to Go from Here?
Allan Fowler, Philip Chu
Keywords: Computer Science, Apple and iOS, Computer Applications
- Author(s)
- Chu, Philip
- Fowler, Allan
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 2nd ed.
- Page amount
- 21 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781484231746
- Printed ISBN
- 978-1-4842-3173-9