Kelly, Sloan
BlitzMax for Absolute Beginners
1. Computer System
Sloan Kelly
2. How BlitzMax Works
Sloan Kelly
3. The BlitzMax IDE
Sloan Kelly
4. Literals, Constants, and Variables
Sloan Kelly
5. The Great Escape
Sloan Kelly
6. Reusing Code with Functions
Sloan Kelly
7. Using the File System
Sloan Kelly
8. Tank Attack: The Second Game
Sloan Kelly
9. Object-Oriented Programming
Sloan Kelly
10. Project File Management
Sloan Kelly
11. Graphics
Sloan Kelly
12. User Input
Sloan Kelly
13. Keyboard Input
Sloan Kelly
14. Joystick
Sloan Kelly
15. Common Input Routine
Sloan Kelly
16. Collision Detection
Sloan Kelly
17. OpenGL Special Effects
Sloan Kelly
18. Paratrooper: Retro Involved
Sloan Kelly
19. Sound Effects and Audio
Sloan Kelly
20. Putting It All Together
Sloan Kelly
21. Game Design
Sloan Kelly
22. Storyboarding
Sloan Kelly
23. Project Management
Sloan Kelly
Keywords: Computer Science, Game Development
- Author(s)
- Kelly, Sloan
- Publisher
- Springer
- Publication year
- 2016
- Language
- en
- Edition
- 1
- Page amount
- 21 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781484225233
- Printed ISBN
- 978-1-4842-2522-6