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Tyers, Ben

Practical GameMaker: Studio

Tyers, Ben - Practical GameMaker: Studio, ebook

45,00€

Ebook, PDF with Adobe DRM
ISBN: 9781484223734
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Table of contents

1. Variables
Ben Tyers

2. Conditionals
Ben Tyers

3. Drawing
Ben Tyers

4. Drawing Continued
Ben Tyers

5. Keyboard Input and Simple Movement
Ben Tyers

6. Objects and Events
Ben Tyers

7. Sprites
Ben Tyers

8. Health, Lives, and Score
Ben Tyers

9. Mouse
Ben Tyers

10. Alarms
Ben Tyers

11. Collisions
Ben Tyers

12. Rooms
Ben Tyers

13. Backgrounds
Ben Tyers

14. Sounds and Music
Ben Tyers

15. Splash Screens and Menu
Ben Tyers

16. Random
Ben Tyers

17. More Movement (Basic AI)
Ben Tyers

18. INI Files
Ben Tyers

19. Effects
Ben Tyers

20. Loops
Ben Tyers

21. Arrays
Ben Tyers

22. ds_lists
Ben Tyers

23. Paths
Ben Tyers

24. Scripts
Ben Tyers

25. Hints and Tips
Ben Tyers

26. Creating a Game – Outline
Ben Tyers

27. Creating a Game – Sprites
Ben Tyers

28. Creating a Game – Sounds
Ben Tyers

29. Creating a Game – Backgrounds
Ben Tyers

30. Creating a Game – Paths
Ben Tyers

31. Creating a Game – Fonts
Ben Tyers

32. Creating a Game – Scripts
Ben Tyers

33. Creating a Game – Parent Objects
Ben Tyers

34. Creating a Game – Objects
Ben Tyers

35. Creating a Game – Rooms
Ben Tyers

36. Creating a Game – Progress Sheet
Ben Tyers

37. Creating a Game – Marking Guide
Ben Tyers

38. Creating a Game – End of Projects Assignments
Ben Tyers

39. End of Project Test
Ben Tyers

40. Summary
Ben Tyers

Keywords: Computer Science, Game Development, Programming Techniques

Author(s)
Publisher
Springer
Publication year
2016
Language
en
Edition
1
Page amount
39 pages
Category
Information Technology, Telecommunications
Format
Ebook
eISBN (PDF)
9781484223734
Printed ISBN
978-1-4842-2372-7

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