Goodwill, James
Beginning Swift Games Development for iOS
Part I. Introduction to Spritekit
1. Setting Up Your Game Scene and Adding Your First Sprites
James Goodwill, Wesley Matlock
2. SpriteKit Scenes and SKNode Positioning
James Goodwill, Wesley Matlock
3. Adding Physics and Collision Detection to Your Game
James Goodwill, Wesley Matlock
4. Adding Scene Scrolling and Game Control
James Goodwill, Wesley Matlock
5. Adding Actions and Animations
James Goodwill, Wesley Matlock
6. Adding Particle Effects to Your Game with Emitter Nodes
James Goodwill, Wesley Matlock
7. Adding Points and Sound
James Goodwill, Wesley Matlock
8. Transitioning Between Scenes
James Goodwill, Wesley Matlock
9. SpriteKit Best Practices
James Goodwill, Wesley Matlock
Part II. Introduction to Scenekit
10. Creating Your First SceneKit Project
James Goodwill, Wesley Matlock
11. Scenes and Nodes
James Goodwill, Wesley Matlock
12. Lighting, Camera, and Material Effects in SceneKit
James Goodwill, Wesley Matlock
13. Render Loop, Physics, and Moving Around
James Goodwill, Wesley Matlock
14. Collision Detection
James Goodwill, Wesley Matlock
15. SceneKit Interaction with SpriteKit
James Goodwill, Wesley Matlock
16. SceneKit Editor
James Goodwill, Wesley Matlock
Keywords: Computer Science, Apple and iOS, Software Engineering/Programming and Operating Systems
- Author(s)
- Goodwill, James
- Matlock, Wesley
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 2nd ed.
- Page amount
- 21 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781484223109
- Printed ISBN
- 978-1-4842-2309-3