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Goodwill, James

Beginning Swift Games Development for iOS

Goodwill, James - Beginning Swift Games Development for iOS, ebook

45,00€

Ebook, PDF with Adobe DRM
ISBN: 9781484223109
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Table of contents

Part I. Introduction to Spritekit

1. Setting Up Your Game Scene and Adding Your First Sprites
James Goodwill, Wesley Matlock

2. SpriteKit Scenes and SKNode Positioning
James Goodwill, Wesley Matlock

3. Adding Physics and Collision Detection to Your Game
James Goodwill, Wesley Matlock

4. Adding Scene Scrolling and Game Control
James Goodwill, Wesley Matlock

5. Adding Actions and Animations
James Goodwill, Wesley Matlock

6. Adding Particle Effects to Your Game with Emitter Nodes
James Goodwill, Wesley Matlock

7. Adding Points and Sound
James Goodwill, Wesley Matlock

8. Transitioning Between Scenes
James Goodwill, Wesley Matlock

9. SpriteKit Best Practices
James Goodwill, Wesley Matlock

Part II. Introduction to Scenekit

10. Creating Your First SceneKit Project
James Goodwill, Wesley Matlock

11. Scenes and Nodes
James Goodwill, Wesley Matlock

12. Lighting, Camera, and Material Effects in SceneKit
James Goodwill, Wesley Matlock

13. Render Loop, Physics, and Moving Around
James Goodwill, Wesley Matlock

14. Collision Detection
James Goodwill, Wesley Matlock

15. SceneKit Interaction with SpriteKit
James Goodwill, Wesley Matlock

16. SceneKit Editor
James Goodwill, Wesley Matlock

Keywords: Computer Science, Apple and iOS, Software Engineering/Programming and Operating Systems

Author(s)
 
Publisher
Springer
Publication year
2017
Language
en
Edition
2nd ed.
Page amount
21 pages
Category
Information Technology, Telecommunications
Format
Ebook
eISBN (PDF)
9781484223109
Printed ISBN
978-1-4842-2309-3

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