Spuy, Rex van der
The Advanced Game Developer's Toolkit
Table of contents
1. Getting Started
Rex van der Spuy
2. Using Tiled Editor
Rex van der Spuy
3. Tile-Based Collision
Rex van der Spuy
4. Isometric Maps
Rex van der Spuy
5. Pathfinding Basics
Rex van der Spuy
6. Finding the Shortest Path
Rex van der Spuy
7. More Fun with Tile-Based Games
Rex van der Spuy
Keywords: Computer Science, Game Development
- Author(s)
- Spuy, Rex van der
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 1
- Page amount
- 13 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781484210970
- Printed ISBN
- 978-1-4842-1098-7