Jackson, Wallace
Pro Java 9 Games Development
1. The Different Faces of Java: Create a Java 9 Development Workstation
Wallace Jackson
2. An Introduction to Content Creation: 2D New Media Asset Fundamentals
Wallace Jackson
3. Advanced 3D Content Rendering: 3D Asset Concepts and Principles
Wallace Jackson
4. An Introduction to Game Design: Game Design Concepts, Genres, Engines, and Techniques
Wallace Jackson
5. A Java Primer: Introduction to Java Concepts and Principles
Wallace Jackson
6. Setting Up Your Java 9 IDE: An Introduction to NetBeans 9
Wallace Jackson
7. Introduction to JavaFX 9: Overview of the JavaFX New Media Engine
Wallace Jackson
8. JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design
Wallace Jackson
9. JavaFX 9 User Interface Design: The Front End for Java 9 Game Design
Wallace Jackson
10. User Interface Design Interactivity: Event Handling and Imaging Effects
Wallace Jackson
11. 3D Scene Configuration: Using the PerspectiveCamera and PointLight
Wallace Jackson
12. 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes
Wallace Jackson
13. 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class
Wallace Jackson
14. 3D Model Hierarchy Creation: Using Primitives to Create a Game Board
Wallace Jackson
15. 3D Gameplay UI Creation: Using the Sphere Primitive to Create a UI Node
Wallace Jackson
16. 3D Game Animation Creation: Using the Animation Transition Classes
Wallace Jackson
17. i3D Game Square Selection: Using the PickResult Class with 3D Models
Wallace Jackson
18. 3D Gameplay Design: Creating Your Game Content Using GIMP and Java
Wallace Jackson
19. Game Content Engine: AI Logic with Random Content Selection Methods
Wallace Jackson
20. Coding Gameplay: Set Up Gameplay Methods and Animated Camera View
Wallace Jackson
21. Questions and Answers: Finishing the Setup Methods and Digital Audio
Wallace Jackson
22. Scoring Engine: Creating the Score UI Layout and Scoring the Content
Wallace Jackson
23. Completing the Gameplay Code and Player Proofing Your Event Handling
Wallace Jackson
24. Optimizing Game Assets and Code, and Game Profiling Using NetBeans
Wallace Jackson
Keywords: Computer Science, Game Development, Java
- Author(s)
- Jackson, Wallace
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 1
- Page amount
- 28 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781484209738
- Printed ISBN
- 978-1-4842-0974-5