Hetland, Magnus Lie
Beginning Python
1. Instant Hacking: The Basics
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2. Lists and Tuples
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3. Working with Strings
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4. Dictionaries: When Indices Won’t Do
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5. Conditionals, Loops, and Some Other Statements
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6. Abstraction
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7. More Abstraction
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8. Exceptions
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9. Magic Methods, Properties, and Iterators
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10. Batteries Included
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11. Files and Stuff
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12. Graphical User Interfaces
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13. Database Support
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14. Network Programming
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15. Python and the Web
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16. Testing, 1-2-3
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17. Extending Python
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18. Packaging Your Programs
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19. Playful Programming
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20. Project 1: Instant Markup
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21. Project 2: Painting a Pretty Picture
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22. Project 3: XML for All Occasions
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23. Project 4: In the News
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24. Project 5: A Virtual Tea Party
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25. Project 6: Remote Editing with CGI
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26. Project 7: Your Own Bulletin Board
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27. Project 8: File Sharing with XML-RPC
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28. Project 9: File Sharing II—Now with GUI!
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29. Project 10: Do-It-Yourself Arcade Game
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Keywords: Computer Science, Python, Computer Science, general
- Author(s)
- Hetland, Magnus Lie
- Publisher
- Springer
- Publication year
- 2017
- Language
- en
- Edition
- 3rd ed.
- Page amount
- 32 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781484200285
- Printed ISBN
- 978-1-4842-0029-2