Huang, Weidong
Human Factors in Augmented Reality Environments
1. Issues in Human Factors Evaluations of Augmented Reality Systems
Mark A. Livingston
2. Human Factors Research in Audio Augmented Reality
Nicholas Mariette
3. Basic Perception in Head-Worn Augmented Reality Displays
Mark A. Livingston, Joseph L. Gabbard, J. Edward Swan, Ciara M. Sibley, Jane H. Barrow
4. Pursuit of “X-Ray Vision” for Augmented Reality
Mark A. Livingston, Arindam Dey, Christian Sandor, Bruce H. Thomas
5. Cognitive Issues in Mobile Augmented Reality: An Embodied Perspective
Nai Li, Henry Been-Lirn Duh
6. Mobile Augmented Reality: A Design Perspective
Marco Sá, Elizabeth F. Churchill
7. Design Guidelines for Mobile Augmented Reality: User Experience
Subhashini Ganapathy
8. Usability Recommendations for Mixed Interactive Systems: Extraction and Integration in a Design Process
Emmanuel Dubois, Dominique L. Scapin, Syrine Charfi, Christophe Bortolaso
9. Concepts and Subjective Measures for Evaluating User Experience of Mobile Augmented Reality Services
Thomas Olsson
10. Enhancing User Role in Augmented Reality Interactive Simulations
Pier Paolo Valentini
11. Interactive AR Installation: Lessons Learned in the Field of Art, Design and Cultural Heritage
Yolande Kolstee
Keywords: Computer Science, User Interfaces and Human Computer Interaction, Artificial Intelligence (incl. Robotics), Communications Engineering, Networks, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Communication Networks
- Author(s)
- Huang, Weidong
- Alem, Leila
- Livingston, Mark A.
- Publisher
- Springer
- Publication year
- 2013
- Language
- en
- Edition
- 2013
- Page amount
- 10 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781461442059