Sampson, Demetrios G.

Ubiquitous and Mobile Learning in the Digital Age

Sampson, Demetrios G. - Ubiquitous and Mobile Learning in the Digital Age, ebook


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ISBN: 9781461433293
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Table of contents

1. Context-Aware Adaptive and Personalized Mobile Learning Systems
Demetrios G. Sampson, Panagiotis Zervas

2. Cloud Computing in Education
Alan S. Weber

3. Designing Tools for Context-Aware Mobile Educational Content Adaptation
Panagiotis Zervas, Demetrios G. Sampson, Sergio Gómez, Ramón Fabregat

4. Student-Centered Multi-agent Model for Adaptive Virtual Course Development and Learning Object Selection
Demetrio Arturo Ovalle, Francisco Javier Arias, Julian Moreno

5. Integrated Platform for Mobile Learning
Elissaveta Gourova, Asya Asenova, Pavlin Dulev

6. Activity Theory and M-Learning in the Teaching of Calculus
Silvia Cristina Freitas Batista, Patricia Alejandra Behar, Liliana Maria Passerino

7. Medical Students Experience the Mobile Augmented Reality Blended Learning Environment (Marble®): An Attractive Concept for the Net Generation?
Urs-Vito Albrecht, Marianne Behrends, Herbert K. Matthies, Ute Jan

8. Location-Based Environments for Formal and Informal Learning: Context-Aware Mobile Learning
Qing Tan, Tzu-Chien Liu, Martha Burkle

9. Everything Matters: Development of Cross-Curricular Competences in Engineering Through Web 2.0 Social Objects
Mercedes Rico, Julian Coppens, Paula Ferreira, Héctor Sánchez, J. Enrique Agudo

10. Proposal of a Model and Software for Identification of Social Presence Indicators in Virtual Learning Environments
Hélvia Pereira Pinto Bastos, Júlia Kikuye Kambara Silva, Magda Bercht, Leandro Krug Wives

11. Collaborative Writing with Wikis: Pedagogical and Technological Implications for Successful Implementation in Teacher Education
Said Hadjerrouit

12. Effect of Virtual Exploratory Learning System
Hiroshi Matsuda, Yoshiaki Shindo

13. Medical Educational Simulations: Exploring Reciprocity Between Learners’ Skills, Attitudes, and Career Intentions: A Case Study of Simulation Education Research
Pamela Leonard, Elena Libin, Yuri Millo, Alexander Libin

14. Programming Plush Toys as an Introduction to Computer Science: The (Fraught) Question of Motivation
Yingdan Huang, Jane Meyers, Wendy DuBow, Zhen Wu, Michael Eisenberg

15. Serious Games and English as a Foreign Language in Primary School: A Policy Perspective
Bente Meyer, Birgitte Holm Sørensen, Lars Birch Andreasen

16. A Serious Game Environment to Support Organisational Changes in Enterprise
Thibault Carron, Philippe Pernelle, Jean-Charles Marty

17. Measuring What Matters in a Digital Age: Technology and the Design of Assessments for Multisource Comprehension
James W. Pellegrino

Keywords: Education, Educational Technology, User Interfaces and Human Computer Interaction, Learning & Instruction, Computers and Education, Computer Appl. in Social and Behavioral Sciences

Publication year
Page amount
33 pages
Upbringing, Education

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