Thorn, Alan
Learn Unity for 2D Game Development
1. Unity Basics for 2D Games
Alan Thorn
2. Materials and Textures
Alan Thorn
3. Quick 2D Workflow
Alan Thorn
4. Customizing the Editor with Editor Classes
Alan Thorn
5. Procedural Geometry and Textured Quads
Alan Thorn
6. Generating Atlas Textures
Alan Thorn
7. UVs and Animation
Alan Thorn
8. Cameras and Pixel Perfection
Alan Thorn
9. Input for 2D Games
Alan Thorn
10. Getting Started with a 2D Game
Alan Thorn
11. Completing the 2D Card Game
Alan Thorn
12. Optimization
Alan Thorn
13. Wrapping Things Up
Alan Thorn
Keywords: Computer Science, Computer Science, general
- Author(s)
- Thorn, Alan
- Publisher
- Springer
- Publication year
- 2013
- Language
- en
- Edition
- 1
- Page amount
- 312 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430262305