Blackman, Sue
Beginning 3D Game Development with Unity 4:
1. Introduction to Game Development
Sue Blackman
2. Unity UI Basics—Getting Started
Sue Blackman
3. Scripting: Getting Your Feet Wet
Sue Blackman
4. Terrain Generation: Creating a Test Environment
Sue Blackman
5. Navigation and Functionality
Sue Blackman
6. Cursor Control
Sue Blackman
7. Imported Assets
Sue Blackman
8. Action Objects
Sue Blackman
9. Managing State
Sue Blackman
10. Exploring Transitions
Sue Blackman
11. Physics and Special Effects
Sue Blackman
12. Message Text
Sue Blackman
13. Inventory Logic
Sue Blackman
14. Managing the Inventory
Sue Blackman
15. Dialogue Trees
Sue Blackman
16. Mecanim and Characters
Sue Blackman
17. Game Environment
Sue Blackman
18. Setting Up the Game
Sue Blackman
19. Menus and Levels
Sue Blackman
Keywords: Computer Science, Computer Science, general
- Author(s)
- Blackman, Sue
- Publisher
- Springer
- Publication year
- 2013
- Language
- en
- Edition
- 1
- Page amount
- 806 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430249009