Graham, Wayne
Beginning Facebook Game Apps Development
1. First Steps
Wayne Graham
2. JavaScript Boot Camp
Wayne Graham
3. It’s All About Context: Canvas Basics
Wayne Graham
4. The Plan: Idea to Design
Wayne Graham
5. Essential Game Components
Wayne Graham
6. Your First Game: Alien Turtle Invasion
Wayne Graham
7. Social Components and HTML5 Games
Wayne Graham
8. Introducing the Facebook Platform
Wayne Graham
9. Facebook Developer Tools
Wayne Graham
10. Creating Your First Facebook Game
Wayne Graham
11. Adding Facebook Components
Wayne Graham
12. Launching Your Game
Wayne Graham
13. HTML5 Game Engines
Wayne Graham
14. Facebook Fuzed
Wayne Graham
Keywords: Computer Science, Computer Science, general
- Author(s)
- Graham, Wayne
- Publisher
- Springer
- Publication year
- 2012
- Language
- en
- Edition
- 1
- Page amount
- 429 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430241713