DiMarzio, J. F.
Practical Android 4 Games Development
Part I. Planning and Creating 2D Games
1. Welcome to Android Gaming
J. F. DiMarzio
2.
J. F. DiMarzio
3. Press Start: Making a Menu
J. F. DiMarzio
4. Drawing The Environment
J. F. DiMarzio
5. Creating Your Character
J. F. DiMarzio
6. Adding the Enemies
J. F. DiMarzio
7. Adding Basic Enemy Artificial Intelligence
J. F. DiMarzio
8. Defend Yourself!
J. F. DiMarzio
9. Publishing Your Game
J. F. DiMarzio
Part II. Creating 3D Games
10.
J. F. DiMarzio
11. Creating an Immersive Environment
J. F. DiMarzio
12. Navigating the 3-D Environment
J. F. DiMarzio
Keywords: Computer Science, Computer Science, general
- Author(s)
- DiMarzio, J. F.
- Publisher
- Springer
- Publication year
- 2011
- Language
- en
- Edition
- 1
- Page amount
- 320 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430240303