Itterheim, Steffen
Learn cocos2D Game Development with iOS 5
1. Introduction
Steffen Itterheim, Andreas Löw
2. Getting Started
Steffen Itterheim, Andreas Löw
3. Essentials
Steffen Itterheim, Andreas Löw
4. Your First Game
Steffen Itterheim, Andreas Löw
5. Game Building Blocks
Steffen Itterheim, Andreas Löw
6. Sprites In-Depth
Steffen Itterheim, Andreas Löw
7. Scrolling with Joy
Steffen Itterheim, Andreas Löw
8. Shoot’ em Up
Steffen Itterheim, Andreas Löw
9. Particle Effects
Steffen Itterheim, Andreas Löw
10. Working with Tilemaps
Steffen Itterheim, Andreas Löw
11. Isometric Tilemaps
Steffen Itterheim, Andreas Löw
12. Physics Engines
Steffen Itterheim, Andreas Löw
13. Pinball Game
Steffen Itterheim, Andreas Löw
14. Game Center
Steffen Itterheim, Andreas Löw
15. Cocos2d with UIKit Views
Steffen Itterheim, Andreas Löw
16. Kobold2D Introduction
Steffen Itterheim, Andreas Löw
17. Out of the Ordinary
Steffen Itterheim, Andreas Löw
Keywords: Computer Science, Computer Science, general
- Author(s)
- Itterheim, Steffen
- Löw, Andreas
- Publisher
- Springer
- Publication year
- 2011
- Language
- en
- Edition
- 1
- Page amount
- 531 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430238140