Lamberta, Billy
Foundation HTML5 Animation with JavaScript
Part I. JavaScript Animation Basics
1. Basic Animation Concepts
Billy Lamberta
2. Basics of JavaScript for Animation
Billy Lamberta
3. Trigonometry for Animation
Billy Lamberta
4. Trigonometry for Animation
Billy Lamberta
Part II. Basic Motion
5. Velocity and Acceleration
Billy Lamberta
6. Boundaries and Friction
Billy Lamberta
7. User Interaction: Moving Objects Around
Billy Lamberta
Part III. Advanced Motion
8. Easing and Springing
Billy Lamberta
9. Collision Detection
Billy Lamberta
10. Coordinate Rotation and Bouncing Off Angles
Billy Lamberta
11. Billiard Ball Physics
Billy Lamberta
12. Particle Attraction and Gravity
Billy Lamberta
13. Forward Kinematics: Making Things Walk
Billy Lamberta
14. Inverse Kinematics: Dragging and Reaching
Billy Lamberta
Part IV. 3D Animation
15. 3D Basics
Billy Lamberta
16. 3D Lines and Fills
Billy Lamberta
17. Backface Culling and 3D Lighting
Billy Lamberta
Part V. Additional Techniques
18. Matrix Math
Billy Lamberta
19. Tips and Tricks
Billy Lamberta
Keywords: Computer Science, Computer Science, general
- Author(s)
- Lamberta, Billy
- Publisher
- Springer
- Publication year
- 2011
- Language
- en
- Edition
- 1
- Page amount
- 501 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430236665