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Murphy, Mark

Beginning Android 3

Murphy, Mark - Beginning Android 3, ebook

37,55€

Ebook, PDF with Adobe DRM
ISBN: 9781430232988
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Table of contents

Part I. Core Concept

1. The Big Picture
Mark Murphy

2. How to Get Started
Mark Murphy

3. Your First Android Project
Mark Murphy

4. Examining Your First Project
Mark Murphy

5. A Bit About Eclipse
Mark Murphy

6. Enhancing Your First Project
Mark Murphy

Part II. Activities

7. Rewriting Your First Project
Mark Murphy

8. Using XML-Based Layouts
Mark Murphy

9. Employing Basic Widgets
Mark Murphy

10. Working with Containers
Mark Murphy

11. The Input Method Framework
Mark Murphy

12. Using Selection Widgets
Mark Murphy

13. Getting Fancy with Lists
Mark Murphy

14. Still More Widgets and Containers
Mark Murphy

15. Embedding the WebKit Browser
Mark Murphy

16. Applying Menus
Mark Murphy

17. Showing Pop-Up Messages
Mark Murphy

18. Handling Activity Lifecycle Events
Mark Murphy

19. Handling Rotation
Mark Murphy

20. Dealing with Threads
Mark Murphy

21. Creating Intent Filters
Mark Murphy

22. Launching Activities and Subactivities
Mark Murphy

23. Working with Resources
Mark Murphy

24. Defining and Using Styles
Mark Murphy

25. Handling Multiple Screen Sizes
Mark Murphy

Part III. Honeycomb and Tablets

26. Introducing the Honeycomb UI
Mark Murphy

27. Using the Action Bar
Mark Murphy

28. Fragments
Mark Murphy

29. Handling Platform Changes
Mark Murphy

30. Accessing Files
Mark Murphy

Part IV. Data Stores, Network Services, and APIs

31. Using Preferences
Mark Murphy

32. Managing and Accessing Local Databases
Mark Murphy

33. Leveraging Java Libraries
Mark Murphy

34. Communicating via the Internet
Mark Murphy

Part V. Services

35. Services: The Theory
Mark Murphy

36. Basic Service Patterns
Mark Murphy

37. Alerting Users via Notifications
Mark Murphy

Part VI. Other Android Capabilities

38. Requesting and Requiring Permissions
Mark Murphy

39. Accessing Location-Based Services
Mark Murphy

40. Mapping with MapView and MapActivity
Mark Murphy

41. Handling Telephone Calls
Mark Murphy

42. Fonts
Mark Murphy

43. More Development Tools
Mark Murphy

Part VII. Alternative Application Environments

44. The Role of Alternative Environments
Mark Murphy

45. HTML5
Mark Murphy

46. PhoneGap
Mark Murphy

47. Other Alternative Environments
Mark Murphy

Part VIII. The Ever-Evolving Android

48. Dealing with Devices
Mark Murphy

49. Where Do We Go from Here?
Mark Murphy

Keywords: Computer Science, Computer Science, general

Author(s)
Publisher
Springer
Publication year
2011
Language
en
Edition
1
Page amount
608 pages
Category
Information Technology, Telecommunications
Format
Ebook
eISBN (PDF)
9781430232988

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