Spuy, Rex
AdvancED Game Design with Flash
1. Modeling Game Data
Rex Spuy
2. Vectors: Ghosts in the Machine
Rex Spuy
3. Collisions Between Circles
Rex Spuy
4. Collisions Between Polygons
Rex Spuy
5. Pixel-Perfect Collision and Destructible Environments
Rex Spuy
6. Explosions, Blitting, and Optimization
Rex Spuy
7. Make It Fun! Sound, Music, and AI
Rex Spuy
8. Tile-Based Game Design
Rex Spuy
9. Pathfinding
Rex Spuy
10. XML and External Data
Rex Spuy
Keywords: Computer Science, Programming Techniques
- Author(s)
- Spuy, Rex
- Publisher
- Springer
- Publication year
- 2010
- Language
- en
- Edition
- 1
- Page amount
- 803 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430227403