Murphy, Mark L.
Beginning Android
PART 1. Core Concepts
1. The Big Picture
2. Project Structure
3. Inside the Manifest
PART 2. Activities
4. Creating a Skeleton Application
5. Using XML-Based Layouts
6. Employing Basic Widgets
7. Working with Containers
8. Using Selection Widgets
9. Getting Fancy with Lists
10. Employing Fancy Widgets and Containers
11. Applying Menus
12. Fonts
13. Embedding the WebKit Browser
14. Showing Pop-Up Messages
15. Dealing with Threads
16. Handling Activity Lifecycle Events
PART 3. Data Stores, Network Services, and APIs
17. Using Preferences
18. Accessing Files
19. Working with Resources
20. Managing and Accessing Local Databases
21. Leveraging Java Libraries
22. Communicating via the Internet
PART 4. Intents
23. Creating Intent Filters
24. Launching Activities and Sub-Activities
25. Finding Available Actions via Introspection
26. Handling Rotation
PART 5. Content Providers and Services
27. Using a Content Provider
28. Building a Content Provider
29. Requesting and Requiring Permissions
30. Creating a Service
31. Invoking a Service
32. Alerting Users via Notifications
PART 6. Other Android Capabilities
33. Accessing Location-Based Services
34. Mapping with MapView and MapActivity
35. Handling Telephone Calls
36. Searching with SearchManager
37. Development Tools
38. Where Do We Go from Here?
Keywords: Computer Science, Programming Techniques
- Author(s)
- Murphy, Mark L.
- Publisher
- Springer
- Publication year
- 2009
- Language
- en
- Edition
- 1
- Page amount
- 383 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430224204