Waters, Dan
Zune Game Development Using XNA 3.0
Table of contents
1. Getting Started
Dan Waters
2. Introduction to XNA Game Studio 3.0
Dan Waters
3. Game Content
Dan Waters
4. Developing for the Zune
Dan Waters
5. XNA Fundamental Game Programming Concepts
Dan Waters
6. Advanced Techniques
Dan Waters
7. Final Exercise: Multiplayer Crazy Eights
Dan Waters
Keywords: Computer Science, Programming Techniques
- Author(s)
- Waters, Dan
- Publisher
- Springer
- Publication year
- 2009
- Language
- en
- Edition
- 1
- Page amount
- 430 pages
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430218623