Sedlak, John
Building XNA 2.0 Games
Table of contents
1. A .NET Snapshot
2. A Crash Course in XNA
3. Planning Your Game
4. The Map Editor
5. The Character Editor
6. Bringing It to the Game
7. Particle Mayhem
8. XACT Audio, Rumble, and More
9. Scripting, AI, and Depth (and Death)
10. Menus, a HUD, and Deployment
11. Postprocessing Effects
12. Networking
Keywords: COMPUTERS / Computer Science COM014000
- Author(s)
- Sedlak, John
- Silva, James
- Publisher
- Springer
- Publication year
- 2008
- Language
- en
- Edition
- 1
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430209805