Grootjans, Riemer
XNA 2.0 Game Programming Recipes
Table of contents
1. Getting Started with XNA 2.0
2. Setting Up Different Camera Modes in Your 3D World
3. Working with 2D Images/Textures in XNA 2.0
4. Working with Models
5. Getting the Most Out of Vertices
6. Adding Light to Your Scene in XNA 2.0
7. Adding Sounds to Your XNA 2.0 Project
8. Networking in XNA 2.0
Keywords: COMPUTERS / Computer Science COM014000
- Author(s)
- Grootjans, Riemer
- Publisher
- Springer
- Publication year
- 2008
- Language
- en
- Edition
- 1
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430205142