Palmer, Grant
Physics for Game Programmers
Table of contents
1. Adding Realism to Your Games
2. Some Basic Concepts
3. Basic Newtonian Mechanics
4. Basic Kinematics
5. Projectiles
6. Collisions
7. Sports Simulations
8. Cars and Motorcycles
9. Boats and Things That Float
10. Airplanes
11. Rockets and Missiles
12. The Physics of Solids
13. Explosions
14. Lasers
15. Probabilistic and Monte Carlo Simulations
Keywords: COMPUTERS / Computer Science COM014000
- Author(s)
- Palmer, Grant
- Publisher
- Springer
- Publication year
- 2005
- Language
- en
- Edition
- 1
- Category
- Information Technology, Telecommunications
- Format
- Ebook
- eISBN (PDF)
- 9781430200215